Author Topic: Playertype shader problems?  (Read 2447 times)

So, I've been working on a playertype. but when it is in-game it has an orangish tint to it.

I followed this but, if I use Blender 2.6 I lose my animations, and I would rather not have to reanimate the model again. If there is any way to do this in Blender 2.49b please tell me.

I can tell this forum isn't visited much.


bump, seriously no one?

BUMP BUMP BUMP 190 views, no one replies.


What the forget

You guys view this and don't post anything? That's just mean.
This person needs help and all you do is go back and view a different topic
Help this person, damnit

What the forget

You guys view this and don't post anything? That's just mean.
This person needs help and all you do is go back and view a different topic
Help this person, damnit
irony


are the textures tinted orange?
it might be the lighting in game

irony


are the textures tinted orange?
it might be the lighting in game

Textures don't include orange. I can identify shading problems when I see them, and it looks weird on multiple lightings.

thanks for trying tho

I'm having problems too, the strange thing is, that's the only model of mine which is having that problem

Seems like the lighting is going the wrong way that it Supoused to be

pretty that's an issue from blender, fillipe

pretty that's an issue from blender, filipe
I don't even use blender, but I'm really sure it's the model

my bad
i always experienced something like that when i exported anything i made from sketchup into blockland

Nvm I fixed it by just remaking everything

Yes he is dancing

hes obv. dancing because he was fixed.

AKA do what filipe did -> remake it all. Welcome to mod making, where remaking your mod is usually the best way to fix it!