this is a sound for events right? playsound? if so,
I'm gonna use my eat sound as an example
My server.cs
datablock AudioProfile(EatA_Sound)
{
filename = "./EatA.wav";
description = AudioClosest3d;
preload = false;
};
also I noticed you were missing the semicolons at the end so change it to this
datablock AudioProfile(Crash_Mac_LC_Sound)
{
filename = "./Crash_Mac_LC.wav";
description = AudioClosest3d;
preload = false;
};
and to be sure, this is what the inside of your zip should look like:

excluding the txt files and eatb.
your wav files should be in mono format.

'
den enable and load 'er up.