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Author Topic: My sound wont work!  (Read 1809 times)

Hello. You might know me, from ingame. I created a sound, its like 3 seconds, Will not pop up in blockland.  the server.cs is
Code: [Select]
datablock AudioProfile(Crash_Mac_LC_Sound)
{
filename = "./Crash_Mac_LC.wav"
description = AudioClosest3d
preload = false;
};
Anything wrong?
Im waiting.
« Last Edit: September 27, 2012, 06:44:00 PM by LolKid100 »


this is a sound for events right? playsound? if so,
I'm gonna use my eat sound as an example

My server.cs
Code: [Select]
datablock AudioProfile(EatA_Sound)
{
filename = "./EatA.wav";
description = AudioClosest3d;
preload = false;
};

also I noticed you were missing the semicolons at the end so change it to this
Code: [Select]
datablock AudioProfile(Crash_Mac_LC_Sound)
{
filename = "./Crash_Mac_LC.wav";
description = AudioClosest3d;
preload = false;
};

and to be sure, this is what the inside of your zip should look like:



excluding the txt files and eatb.

your wav files should be in mono format.

'

den enable and load 'er up.
« Last Edit: September 27, 2012, 10:43:49 PM by Isjix »

thxthxthx you deserve 382480934032994298 :cookie:

Oh yeah, it is a wave audio file
« Last Edit: September 28, 2012, 03:00:01 PM by LolKid100 »

dis ok


not working? send me the sound and i'll try to find what's wrong


EDIT: Guess what, i got it ingame though and the sound doesn't make a sound :( plz plz fix
« Last Edit: September 29, 2012, 10:08:03 AM by LolKid100 »

trying.


wrong.
the file type must be a full cs file, I knew the error before testing it, will fix for you

done: http://www.mediafire.com/?d3n2qlbvdn61c5s
« Last Edit: September 29, 2012, 03:26:36 PM by Isjix »

Try looking 2 posts up.



Try making it a .cs file.
I did that earlier. about 5 days ago.