Author Topic: Player Bobbing (without tools/weapons/)  (Read 2587 times)

A nice addition to Blockland would be a bobbing playertype. By bobbing I mean how you bob when you walk like in Minecraft, Guns currently have this feature but players themselves do not.

I use a little VCE technique with the pushbroom adding a recoil effect, but this is a good idea. It's most likely possible.

A quick, dirty way of doing is it by increasing and decreasing $dofX and $dofY (client-sided) in a pattern based on the player velocity and such.

I don't get view bobbing in minecraft. The player's head doesn't even move the way the screen does.

I don't get view bobbing in minecraft. The player's head doesn't even move the way the screen does.
I thin it's just the arms that move or somethig. But could. Player type be able to manipulate what I am talking about in OP?


I don't get view bobbing in minecraft. The player's head doesn't even move the way the screen does.
The player moves in the way that the camera does.

Go into third person and watch yourself walk, with view bobbing on.

The player moves in the way that the camera does.

Go into third person and watch yourself walk, with view bobbing on.
I uh, went in third person with view bobbing off. The player does not bob at all.
The legs and arms pivot forward and back, that's all.

So even though first person is from the head, your reasoning for the bobbing still doesn't make sense.

The reason bobbing was never installed was because of how awkward it would be.  As was said earlier, it could be based on the player's velocity, but that soul cause for an effect similar to how a carousel horse goes up and down.  Also, what about for when the player is jetting, velocity is present, but appendage movement doesn't occur when jetting, so using the jet feature while walking wil cause the player to bob up and down.

I uh, went in third person with view bobbing off. The player does not bob at all.
The legs and arms pivot forward and back, that's all.

So even though first person is from the head, your reasoning for the bobbing still doesn't make sense.

Options
Video settings?
View bobbing>ON

I uh, went in third person with view bobbing off. The player does not bob at all.
The legs and arms pivot forward and back, that's all.
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Read his post. He isn't referring to the view, but the actual player.

Read his post. He isn't referring to the view, but the actual player.
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I know.
The player doesn't bob unless you have view bobbing on.

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I know.
The player doesn't bob unless you have view bobbing on.

The player doesn't bob. View bobbing is to make the view bob, because why would it be called view bobbing if it wasn't for the view? In case you didn't know, view = camera.

Tell me where it says "player" in view bobbing.

This is so easy to do actually, since the eye node of a model can be animated.
I've done it with so many of my playertypes (both dragons from the dragon pack are good examples).