Author Topic: Blockocraft *Accepting block material suggestions*  (Read 3771 times)

What if you quit trying to do infinite chunk-based terrain, because without engine-level support that is gonna be somewhere between cripplingly inefficient and entirely unworkable


So just get a generator that can generate a fairly large area (calling each tile one cubic meter, something like 2 square km of terrain would be fine), count on engine culling for render optimization, and only spawn blocks that are exposed to keep brickcount low
Building can easily be manipulated to deal with floating bricks

What if you quit trying to do infinite chunk-based terrain, because without engine-level support that is gonna be somewhere between cripplingly inefficient and entirely unworkable


So just get a generator that can generate a fairly large area (calling each tile one cubic meter, something like 2 square km of terrain would be fine), count on engine culling for render optimization, and only spawn blocks that are exposed to keep brickcount low
Building can easily be manipulated to deal with floating bricks
I would be absolutely fine with that idea too; the idea of limited resources would probably make the game more interesting to watch, and play

I would be absolutely fine with that idea too; the idea of limited resources would probably make the game more interesting to watch, and play
Once your out of resources what do you do?
Also you should make a creative version too.

Once your out of resources what do you do?
Also you should make a creative version too.
It'd create a fight for resources

EDIT: Forgot to mention, Plornt and Iquarx were working on generating terrain yesterday
« Last Edit: October 01, 2012, 06:31:43 AM by Conservative »


Suggestion: GOlden brick
No, you send me an image of a block type you'd like to see ingame, cannot be minecraft

quick bump, pictures










(different tests)

EDIT: Cloth Blocks finished

« Last Edit: October 02, 2012, 11:45:47 AM by Conservative »

Those are the most ugly tree's that anyone has ever generated since the beginning of time.

Those are the most ugly tree's that anyone has ever generated since the beginning of time.
>>> testing

Got some material suggestions for ya:

Bamboo
Concrete
Paper
Lava
Water
Cardboard
Rubber

Oh my, this is awesome, here is a suggestion, try to make it able to create a beach too
« Last Edit: October 04, 2012, 05:25:55 AM by Filipe »

Oh my, this is awesome, here is a suggestion, try to make it able to create a beach too
I actually want water to be created similar to the creeper mod, where you can plant a 2x2x5 "water" brick and it will spread out in the open area until it can't spread anymore due to either its size, or a higher edge

EDIT: Concrete attempt



this good?

EDIT2: Cardboard Box attempt



thoughts?

stud textures I made in my spair time :P
« Last Edit: October 04, 2012, 10:23:59 AM by Conservative »

I actually want water to be created similar to the creeper mod, where you can plant a 2x2x5 "water" brick and it will spread out in the open area until it can't spread anymore due to either its size, or a higher edge

EDIT: Concrete attempt

this good?

EDIT2: Cardboard Box attempt

thoughts?

stud textures I made in my spair time :P
They are great, especially the cardboad box, nice job!

I really like that box.

DAT BOX

I would be absolutely fine with that idea too; the idea of limited resources would probably make the game more interesting to watch, and play
Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks. Which would have nearly unlimited resources (Even if only 10% of the blocks are resources, 25.6million)

I know blocks will only be generated once visible, but this still is a concern/problem to think about