Author Topic: Quicksand Mod  (Read 2555 times)

For my survival RP, zone bricks *sludge* does not work too well for quicksand.Can someone make a brick like it but kinda be slower? ALOT slower? I am going to take a look at the script and see what I can do, in the meantime, anyone?

For my survival RP, zone bricks *sludge* does not work too well for quicksand.Can someone make a brick like it but kinda be slower? ALOT slower? I am going to take a look at the script and see what I can do, in the meantime, anyone?
I can probably EVENT one.
idk about scripting one tho. it would help a lot.
/support

I can probably EVENT one.
idk about scripting one tho. it would help a lot.
/support
I evented one but it was horrible.
Thanks for support and replying.

Offtopic: Weren't you the one who got pissed at someone by the same youtube name as yours?

Ontopic: Would be cool :).

One could probably make a brick that constantly collides and uncollides, and has many different heights of collision boxes

Offtopic: Weren't you the one who got pissed at someone by the same youtube name as yours?

Ontopic: Would be cool :).
Yes yes I was...

One could probably make a brick that constantly collides and uncollides, and has many different heights of collision boxes
After some thinking, this is what I want, but maybe some RTB prefs in the speed and reduces jump height by a lot, and slows you down a ton.



In the zone brick pack on rtb theres exactly this

In the zone brick pack on rtb theres exactly this
For my survival RP, zone bricks *sludge* does not work too well for quicksand.

Here's what you do.

Code: [Select]
[0] [Onplayerenterzone] [Self] [Dosub] [1 1]
[1] [500] [Onsub] [Self] [Dosub] [1 2]
[2] [Onsub] [Player] [Setvelocity] [# # #]
[3] [Onplayerleavezone] [Self] [Cancelevents]

I think that should work.

EDIT:
Makes sure you having the Sub events and this brick is a zone.

I was thinking this could also be possible to do with a bunch of stacked bricks or plates, and have them relay in removing collision slowly when you step on them.

How does sludge not work that good? Just make a 8x8 pit put a zone cube in and event it to be sludge?

Here's what you do.

Code: [Select]
[0] [Onplayerenterzone] [Self] [Dosub] [1 1]
[1] [500] [Onsub] [Self] [Dosub] [1 2]
[2] [Onsub] [Player] [Setvelocity] [# # #]
[3] [Onplayerleavezone] [Self] [Cancelevents]

I think that should work.

EDIT:
Makes sure you having the Sub events and this brick is a zone.
If it is a zone the player will fall right through.
« Last Edit: October 15, 2012, 03:18:56 PM by theblocklanderproductions »