Working Doors!

Author Topic: Working Doors!  (Read 42916 times)


Lol.  Tell ya what.  If you see a server on the master list that is called "Trader's Doors" and it doesn't have a password, then you can join and test.

Doors?? DOORS???




awesome.


I worked quite a bit on the doors tonight.  I've made it so that a door opens when you walk up to it, and closes 3 seconds later.  I'm also trying to make sure that the door is aware of any players inside the door 'frame' area, so it knows if anything is blocking the path when the door closes.  I'm thinking of having the door gently impulse players out of the way so they don't get stuck in its path.  Another great thing is that people will be able to restrict doors, similar to the restrictions i added to my Portal System.  You'll have Admin & SuperAdmins, SuperAdmins Only, Mini-Game (Plus Admins & SuperAdmins), and Personal (Plus Admins and SuperAdmins).  Of course, you can choose to have no restriction on your door as well.  Plus, like I said, the doors take the color (and the rotation) of the brick on which they're planted, so they'll go great with any color / paint pack.  Please note that the doors will act like vehicles in regard to color: if your paint the spawn brick with a transparent color, the door will not be transparent, but it will take the same color.  I should have a demo video out in the next couple days.  I'm hoping to have a release ready this weekend, but we'll have to see.

Laters.

I worked quite a bit on the doors tonight.  I've made it so that a door opens when you walk up to it, and closes 3 seconds later.  I'm also trying to make sure that the door is aware of any players inside the door 'frame' area, so it knows if anything is blocking the path when the door closes.  I'm thinking of having the door gently impulse players out of the way so they don't get stuck in its path.  Another great thing is that people will be able to restrict doors, similar to the restrictions i added to my Portal System.  You'll have Admin & SuperAdmins, SuperAdmins Only, Mini-Game (Plus Admins & SuperAdmins), and Personal (Plus Admins and SuperAdmins).  Of course, you can choose to have no restriction on your door as well.  Plus, like I said, the doors take the color (and the rotation) of the brick on which they're planted, so they'll go great with any color / paint pack.  Please note that the doors will act like vehicles in regard to color: if your paint the spawn brick with a transparent color, the door will not be transparent, but it will take the same color.  I should have a demo video out in the next couple days.  I'm hoping to have a release ready this weekend, but we'll have to see.

Laters.

I will be looking forward to seeing this happen. I know you will probably manage to get it right and take out most of the bugs. As you have done with your teleporting system and everything being surperve in that add-on, and I will sure you this add-on will blow most of the blockland's head off for the hard work that must be done in creating this mod.

- Good Luck

Along with the restrictions, can you add a feature that you can enter the names of the players you want allowed in? That way it can be your door but still allow those you want in to be allowed in. That way for any build that allows other people to take a room as their own, you can just set the allowed BL IDs instead of having them create the door. Mainly since when you reload, the door won't be their's any longer.

Yes.  The feature you are requesting will actually be a part of the Personal restriction.  It will be implemented in the Portal System as well.  I'm still debating on how I want to do it.  More than likely, each Door (or Portal) will save a list of bl_id's that determine (if  the Door or Portal is set to Personal restriction) who can enter.  That will also make for easy saving so that the Door (or Portal) will retain it's list of approved clients when reloading the Doors (or Portals).  I'll then make a server preference that lets the host determine whether or not loading Door (or Portal) saves will actually load the bl_id lists.  That way, if you want to start fresh, it's easy to do so.  Now I just need to think up a neat interface for inputing which bl_id's you want to approve.



So...no animation eh?

I am taking a guess here and say....it changes the DTS shape? Like switching between an open and a close model?

However (if i'm right) doest that mean that it won't swing open but just appear open? Unless you plan on having many door frames.


Only one .dts shape is involved, but the door will swing open and closed.

@ Badspot, please give back modify privileges.

The 'door frame' you seen the image I posted is just built from bricks included with retail.  You'll be able to spawn a door on whatever brick you choose, and build the frame however you choose.

The 'door frame' you saw* in*...