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Total Members Voted: 122

Author Topic: Rant about some of the Weapons we Have  (Read 7939 times)

Old Topic: http://forum.blockland.us/index.php?topic=188261.0

I've noticed lots of things on the weapons I see on Blockland that piss me off, and probably others. Hands, realisticness, and reloading animations. I am tired of seeing people putting these realistic features on guns as if this game is Arma or some stuff.  WE ARE PLAYING A GAME WHERE WERE PLASTIC TOYS, NOT A SOLDIER IN A WAR. I can see putting some realisticness into them but not when it get's super ridiculous to the point it doesn't fit into the game. Our weapons or any add-on on that matter should fit into the game, not some realistic generic fps.

HANDS
Oh my loving god I hate this feature so much. Someone explain to me HOW is it fitting when your arm is so god damn stretched out and changes colors. It's a okay feature on a pistol but god damn, on snipers and assault rifles or some other long ass gun. I wish this feature was pinned to a wall, shot by a fire squad, and burns a painful death.

Animations
Now, I understand this is debatable and at times, this does look good, I'm not talking about the animations that fit in or are needed, I'm talking about the stuffty robotic hand animations I see. Arguements against this are "OMG BUT THEN THE CLIP JUST RELOADS ITSLEF?!!!". This is why brickshift animations fit in more, the only animations that fit in well in my opinion is ones such as on the revolver or the face pwner.

Realisticness in general
As stated, it just doesn't fit. I hate how these realistic stuffty guns get all these downloads because it has a game in it's name or some other stuff. bf3 pack cough cough

Most of the younger users now feel that this game is a modern fps now and stuff on weapons that actually fit in the game because there not some gay ass modern bf3 arma counter strike ass gun. Yes I know almost all my weapons are modern but I'm starting to move away from them...why? Because they have been done over 50 loving times.
I can see how some generic guns fit in such as the sniper rifle or shotgun. This is because they feel default and nobody has really made just a simple sniper or shotgun.

Good Examples of good fitting Weapons
BKT - A Try At Classic
Sniper Rifle (Even though I'm linking to just one all the other classic weapons)
40K Weapons
Retro-Styled Ray Gun
Repeater


Example's of weapons that have everything I hate
BF3 Pack
Armed Lynx Weaponry - Realistic Weapons
L4D2 Pack

Inspiring Quotes

I hate it when people talk about "Realistic" weapons on the game. Like having a bunch of stupid instant-kill, low-quality guns is fun. This is a lego game. Not call of duty. I hate SGT. A. Walters weapons the most. They are horrible. Next up is probably Gravity Cat's modern guns.
Shooting for realism in a block building game is like ordering a sandwich and complaining it wasn't taco enough
Please post more of these here and I'll add them to the OP.

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If this belongs in drama I'll let a admin move it, I really want to keep it here so I can edit some things, please clarify if there are any issues in the OP. Some may not agree, but I'm sure lots will.
« Last Edit: November 02, 2012, 04:02:06 PM by Ghille »


Couldn't agree more.
Want me to add you to the support list?


I'm going to state what is wrong with this pack and show you how to fix it.

Things wrong:

- Sounds are bad quality
- Arms go out too far/bad anatomy
- Models too large
- Models have a too large polycount
- Egoistic maker
- Maker won't add fixes other than his own personal broken fixes
- Says he will do it all himself even when offered help or code is fixed
- Is under the impression that his guns are great and everyone loves them
- Says his "computer is broken", though manages to run Blockland enough to make a map (Which is far more needy than your basic coding program)
- Some of the guns are nerf'd to hell and some are OP'd to high heaven
- Guns spam console more than JVS or Props (Which was fixed by Ipquarx, but you won't add it into the pack)
- Poor compiling of weapons, EI, there are 50 folders for the 50 guns

Fixes:

- Replace BF3 sounds with ones not ripped from the game
- Remove second hand from weapon
- Scale the parts in the models
- Remake models with larger parts, give it a more default feel
- Be more Humble/Modest
- Use a program to allow people to push/pull changes made
- Accept that you need help with the weapons, enlist others for help
- Accept that your weapons can be improved greatly
- Stop lying
- Even out weapons with pros/cons for each, such as lower damage for LMGs and more spread, but bigger clip
- Again, let others help with the code
- Make one or two large folders of all the weapons

not one suggestion was heeded that day



I honestly don't mind the hands, but I can agree with pretty much everything else.

Also you forgot the ' in "we're".
« Last Edit: October 16, 2012, 05:56:43 PM by pecon98 »

I also added a examples part.

The only reason I like hands is because, well, it looks strange with floating weapons.
Honestly, I don't care for 2 hands for weapons, I just want the right one. But it's ok with them.

Especially the ones where it shows up sometimes, but not all the time.
*cough* yours *cough*
idk, it just seems weird to me.


The only reason I like hands is because, well, it looks strange with floating weapons.
Honestly, I don't care for 2 hands for weapons, I just want the right one. But it's ok with them.

Especially the ones where it shows up sometimes, but not all the time.
*cough* yours *cough*
idk, it just seems weird to me.
I regret that feature now honestly, I should get to making it rtb pref.

fun fact; badspot uses hands for his rampage gamemode.

 :cookieMonster:

no but srs, I agree with this entire topic


I honestly don't mind the hands, but I can agree with pretty much everything else.
/support on everything else though.
Also I just noticed that some of the last posts I made are about hands on weapons. lawl.
« Last Edit: October 16, 2012, 06:01:23 PM by gr8dayseth »