Poll

Agree?

Yes
96 (78.7%)
No
26 (21.3%)

Total Members Voted: 122

Author Topic: Rant about some of the Weapons we Have  (Read 7975 times)


Silly Khain, we're not made of plastic. We're made of polygons! =D

Silly Khain, we're not made of plastic. We're made of polygons! =D

Blockland was modeled in Blender. Therefore, quads.

/Support


This game is fake. It needs to be realistic



I support this. Blockland is a building game. Not a first person shooter

Support all the way. Gravity cat's stuffty weapon surplus package isn't helping much either.

/support

Hands work on the odd occasion (like with a sword, or something), But not in this case.
Realism can go forget itself, too.

/support

Instakill Smgs really annoy me....

One GLARING ISSUE with the hands and animations.

"but the hands and animations make it realistic"

NO

They break realism MORE than the default gun.
Hold a stick in your right hand, straight forward. Just straight. Don't turn your body, don't bend your elbow. Just hold it straight out. Now try to grab the end of it with your left hand without moving anything else on your left arm, including your shoulder.

forget YOUR 'REALISM'.

i agree, but i think you forgot to add this: http://forum.blockland.us/index.php?topic=196596.0 to your list of fitting weapons (Tophius' Ray Gun)

oh my god i couldn't word that better

add amade's repeater as fitting


Silly Khain, we're not made of plastic. We're made of polygons! =D
no i was born 100% plastic...

Shooting for realism in a block building game is like ordering a sandwich and complaining it wasn't taco enough
New inspiring quote.

/support

It is nice to see some players know how to make weapons like that, but this is Blockland. Not some advanced first-person shooter game.

Fun Fact - The more simple your weapon is, the less datablocks it takes up.