Author Topic: Simplex noise tutorial  (Read 4921 times)

I need a tutorial for Simplex terrain generation which falls under one of these two criteria
  • Makes sense to me and which I can implement on my own
  • Has code I can just translate into TorqueScript without knowing what the hell they're saying

but I can't find one. Anyone know of such a tutorial?

Let me see if I can dig up my simplex noise.

« Last Edit: October 21, 2012, 08:08:26 PM by Brian Smithers »

The many ways they found to butcher the formatting for that text makes me weep :C

The many ways they found to butcher the formatting for that text makes me weep :C
?

I can write one up for you if you really want, but honestly perlin noise is a million times better.

I can write one up for you if you really want, but honestly perlin noise is a million times better.

Simplex noise is Perlin noise. It's just faster and doesn't have artifacts.

I can write one up for you if you really want, but honestly perlin noise is a million times better.
you sir are miss informed.

Simplex noise is Perlin noise. It's just faster and doesn't have artifacts.

Simplex noise is only faster in the higher dimensions. For 2D, and maybe 3D, I think perlin may be faster. Simplex is faster in the higher dimensions(4D, 5D, ect) I'm not sure which exactly is faster in 3D though.


-snip-

Perlin noise is only faster in one dimension. They tie in the second dimension, and Simplex is faster in all higher dimensions.

Perlin noise is only faster in one dimension. They tie in the second dimension, and Simplex is faster in all higher dimensions.
This is simply not true due to the way perlin noise handles dimensions. Simplex noise is inferior to perlin noise. I am not misinformed, you guys obviously are or you don't understand how noise functions work.

This is simply not true due to the way perlin noise handles dimensions. Simplex noise is inferior to perlin noise. I am not misinformed, you guys obviously are or you don't understand how noise functions work.
hello
so I was in new york recently looking at colleges with a cousin who is a bit older but my family though it'd be good for me to look. We looked at NYU, where Ken Perlin worked. And what do you know he works in graphic design or something like that and we happened to see him. When I asked him for the specific purpose of generating random 2/3D terrain for a small game/mod he said simplex.

are you going to continue with this argument?

are you going to continue with this argument?
Yes. Simplex is Perlin's newer noise and it's only natural he would suggest it.

Yes. Simplex is Perlin's newer noise and it's only natural he would suggest it.
Simplex is a faster and better revision of Perlin.
But if your not conviced look at this.