This is simply not true due to the way perlin noise handles dimensions. Simplex noise is inferior to perlin noise. I am not misinformed, you guys obviously are or you don't understand how noise functions work.
hello
so I was in new york recently looking at colleges with a cousin who is a bit older but my family though it'd be good for me to look. We looked at NYU, where Ken Perlin worked. And what do you know he works in graphic design or something like that and we happened to see him. When I asked him for the specific purpose of generating random 2/3D terrain for a small game/mod he said simplex.
are you going to continue with this argument?