So I had this idea one day, so now I'm doing it.

The basic map.

The teams.

The advantages of the regions.

The number of peeps we have.

The numbers you will be referring to.
Dem paint.net sckilzAnyway, let me explain this.
On your turn, you will choose where to go and how many are going.
Let me explain some more stuff.
There are special perks at every square, except your default base.
I won't tell where they are. :P Don't worry, you get a slight advantage, and I'll be fair.
You won't be able to see where I am and how many of my guys are on each square, unless:
1. You are 1 move away from it
2. You get the UAV perk (once again, not telling where)
Most of the perks only apply in that square, I'll tell you if it is or not.
Every 2 rounds, each square you own generates soldiers. They depend on the size.
2x2 5
3x3 10
4x4 (Your base) 20
6x6 50
If you don't leave any guys in a square, it'll become neutral, and any perks won't apply. And it won't generate soldiers.
The neutral team can't be allied. They will attack you if you provoke them. They also won't capture any squares.
You can walk past them without provoking them if you wish, but there is a chance that they will attack you anyway.
TIP: Remember, the more soldiers the better!
ANYWAY,
Red team, it is your turn.
BTW I will select the first answer on all of them that is legit, so I won't have to pick.