Author Topic: Suggestion to Badspot  (Read 719 times)

When the first player joins a server, it lags because the server is loading the file manifest (I think). There should be a console function to load it ahead of time if the host so desires.

Uhh


It doesn't work that way.

Good job explaining how they won't crash when they load datablocks then.

There is sometimes a noticable lag when a new play joins the server.  I'm not sure if it is the file manifest that causes this or the sheer quantity of mods that package all sorts of functions for right when a player joins and so much is happening.

it's definitely the file manifest

i'm pretty sure that every time you start up a server, another 'snapshot' is taken of the manifest and thus it needs to be re-sent whenever a new player joins

or, alternately, when you try transmitDatablocks(); in console

it's definitely the file manifest

i'm pretty sure that every time you start up a server, another 'snapshot' is taken of the manifest and thus it needs to be re-sent whenever a new player joins

or, alternately, when you try transmitDatablocks(); in console

I tired that, chat says "Transmitting Datablocks...", but then I don't know when it's done. It doesn't lag like usual either.

I do get like a 3 or 4 second lag spike for each player when the first 4 players join my server (While hosting from my laptop)