Author Topic: Blockday Night Combat - You're bacon me crazy!  (Read 4333 times)

Hmm, I'm trying to find a good way to pull off adding Health and Speed, then buffing Damage without using tons of datablocks


You need an announcer.

There will be. It's not on my main priority list.

There will be. It's not on my main priority list.

The announcers are the best part of Super Monday Night Combat!

The announcers are the best part of Super Monday Night Combat!
Yeah. They're also gameplay related, calling out kills and bot spawns.

What ever happened to your space face?

What ever happened to your space face?
Dunno. Also with the new tool release I made this.

Anyway we can modify/add the/a combat engine for BL? Like fixed third-person angles with aiming, special abilities, mobility,etc. or is BL's engine limited in that regard?
Also, are you planning on doing EVERY class or just the vets from MNC?

I just played MNC on my xbox for the first time since i bought it
i suck

Anyway we can modify/add the/a combat engine for BL? Like fixed third-person angles with aiming, special abilities, mobility,etc. or is BL's engine limited in that regard?

Well within what's possible.

Anyway we can modify/add the/a combat engine for BL? Like fixed third-person angles with aiming, special abilities, mobility,etc. or is BL's engine limited in that regard?
Also, are you planning on doing EVERY class or just the vets from MNC?
For early on were doing MNC. After it functions proper, I'm adding SMNC chars.

Passive Upgrades (Max HP increasing per level and damage increasing) should now function. Now going to get to work on skill system.

I could still use a modeler :c

« Last Edit: February 03, 2013, 08:01:05 PM by Lunar »

I'd be happy to model, give me the requirements and I'll see what I can do.
Sent pm.