Author Topic: IcyGamma's City Tycoon [Isarland] [Standby]  (Read 23318 times)

icy, your system is good, but i still like boltster's system better

Boltster doesn't have a real system. Its a bogus hypothetical.

If you want to propose an ACTUAL viable replacement, please do.

Boltster doesn't have a real system. Its a bogus hypothetical.

If you want to propose an ACTUAL viable replacement, please do.
how is it not a viable replacement

how is it not a viable replacement

Its unrealistic.

If you want to get into the mechanics of how it could work, I might take it more seriously. Nobody is asking you to write it out in Torque code, but typing "somehow the build gets valued" is just a fantasy idea.


Boltster doesn't have a real system. Its a bogus hypothetical.

If you want to propose an ACTUAL viable replacement, please do.
you're only going against the idea because boltster's proposing it.

Its unrealistic.
are you sure?

i would think it's unfair for a build to be judged simply by the amount of bricks it has in it. you could argue that higher quality builds have more bricks, but this isn't always the case.

good builds are better determined by player ratings, how players see them, how we determine them as "good" and the amount of money they deserve.

your system isn't broken, but i'm just saying, it could be better.

Its unrealistic.

If you want to get into the mechanics of how it could work, I might take it more seriously. Nobody is asking you to write it out in Torque code, but typing "somehow the build gets valued" is just a fantasy idea.


it's closer to how it works in real life than doing it off the number of bricks lol

the mechanics are for you to sort out, the base idea i'm offering is still sound by itself.
people value the build. you can remove outliers /have an admin approval process or whatever, and then revenue is earned based on this (averaged) value. depending on how complicated you want to make it, you could even have an elected player council whose sole purpose is to appraise the value of builds (opens up cool RP possibilities so far as bribery is concerned).

not a fantasy idea at all. maybe you should have just thought about it for a few seconds before dismissing it because of emotions lol
« Last Edit: October 28, 2012, 03:07:08 AM by Böltster »

it's closer to how it works in real life than doing it off the number of bricks lol

the mechanics are for you to sort out, the base idea i'm offering is still sound by itself.
people value the build. you can remove outliers /have an admin approval process or whatever, and then revenue is earned based on this value. depending on how complicated you want to make it, you could even have an elected player council whose sole purpose is to appraise the value of builds (opens up cool RP possibilities so far as bribery is concerned).

not a fantasy idea at all. maybe you should have just thought about it for a few seconds before dismissing it because of emotions lol

Elm's house, worth 1 million dollars.

would it be possible to have a little GUI come up when you walk onto someone's lot, with the text "Rate this Build!" and five stars, like any typical rating system?

something like this, maybe not a GUI.

and obviously not overly intrusive, i'm thinking like a little box that slides into the window on the bottom-right, and goes away when you leave the lot.

you're only going against the idea because boltster's proposing it.

Knock it off. We aren't all as petty as you.

 I'm waiting for him to realize its not going to work since the only legitimate area of value is brick amount and baseplate size.

it's closer to how it works in real life than doing it off the number of bricks lol

the mechanics are for you to sort out, the base idea i'm offering is still sound by itself.

It won't work.

Real life has no place in Blockland. There is no substance to your suggestion. There is no other way to offer value apart from how many bricks the person has.

The best I could come up with is zoning out a world, basing value off the lots around it and the lots itself. But even then its still as rigid and abuseable as anything else. I'm not sure its possible to begin with.

You are trying to replace a problem with the same problem.

so how about you try saying WHY it wont work instead of throwing out a bunch of generalized dismissive statements lol

so how about you try saying WHY it wont work instead of throwing out a bunch of generalized dismissive statements lol

... did you even read what I wrote? I did.


Real life has no place in Blockland. There is no substance to your suggestion. There is no other way to offer value apart from how many bricks the person has.

The best I could come up with is zoning out a world, basing value off the lots around it and the lots itself. But even then its still as rigid and abuseable as anything else. I'm not sure its possible to begin with.
just because something works in real life, that doesn't mean it should just be automatically outlawed to be in blockland

you could apply that to your entire mod that you have here, it's probably more based off of real life than any other "city type tycoon thing" out there

as for your second point, that's basically a more complicated way of what you're already doing, and it relates little to boltster's proposal.

lets see, you called the idea non "legitimate"

you said it wont work

you said real life has no place in blockland

you said it had no substance

you said there's no other way to do it

you told me about your best idea

and then you told me i was offering another problem

nowhere did you break down my idea and tell me what about it wouldn't actually work

i don't like boltster either, but that's no reason to not even think about implementing a perfectly good system. maybe not perfectly good, but about as good as any roleplay-based system can get.

nowhere did you break down my idea and tell me what about it wouldn't actually work

There is no other way to offer value apart from how many bricks the person has.

The best I could come up with is zoning out a world, basing value off the lots around it and the lots itself. But even then its still as rigid and abuseable as anything else. I'm not sure its possible to begin with.

You are trying to replace a problem with the same problem.

There you go since you are to reading what Cubelands is to writing.

just because something works in real life, that doesn't mean it should just be automatically outlawed to be in blockland
i don't like boltster either, but that's no reason to not even think about implementing a perfectly good system. maybe not perfectly good, but about as good as any roleplay-based system can get.

forget off you troll.

There you go since you are to reading what Cubelands is to writing.
"there is no other way to offer value apart from how many bricks the person has"

that's not true at all. my idea in and of itself is a way to get a value without counting bricks. players suggest a value of the build. the value is then averaged and the owner earns a dividend of this value.

now i'll ask again lol, what is the problem with that system