Author Topic: Psp's City RPG-Random Deathmatching  (Read 3990 times)

I'm gonna be honest here; I almost don't bother with the main city. To stop crime there would be like trying to fit a whale onto a moped without crushing it; not gonna happen. The first two days, nobody was an admin, but we worked out our strategy: get the forget outta city #1 and go so somewhere far away. It works out nicely: I live near friends, rich people, large lots, and the only killing going on is when some poor fool wanders over and I kill him before he has a chance to shoot my boys.

Best way out is to use meatshields and climb the rooftops. Height is an advantage in every way. Run to city #2 or #3 and just wander about. Save up cash, become a cop and join the good fight (I applaud those of you who do so, just try not to get your blood stains all over my turismo convertible.)

Funny enough, wanding people into the sky and dropping them at lethal height is more profitable than any other career except drug dealing.

All this stuffyRP's make me want to start up my CRP and dominate them all.
You absolutely failed to make a game like CityRP that wasn't a pile of steaming poop.

You absolutely failed to make a game like CityRP that wasn't a pile of steaming poop.
It's not like any other CityRP has self defense, terminal props, witness testing, safes, drug side effects, non-laggy code, balanced jobs, custom job features, themed lots, brick refunds, a great host, accurate idle kicking, anti-wanding, onDay and onNight events, giveFunds events, or 12-hour clocks.

It's not like any other CityRP has self defense, terminal props, witness testing, safes, drug side effects, non-laggy code, balanced jobs, custom job features, themed lots, brick refunds, a great host, accurate idle kicking, anti-wanding, onDay and onNight events, giveFunds events, or 12-hour clocks.

kalphiter knows a failed project when he sees it

It's not like any other CityRP has self defense, terminal props, witness testing, safes, drug side effects, non-laggy code, balanced jobs, custom job features, themed lots, brick refunds, a great host, accurate idle kicking, anti-wanding, onDay and onNight events, giveFunds events, or 12-hour clocks.
the main reason for your cityRPG failire was furdle. Always erasing builds and what-not for no reason.

the main reason for your cityRPG failure was Furdle. Always erasing builds and what-not for no reason.
Furdle won't be involved in anyway in the next server. Thank god.

Was anyone on when Eepos had his massive killstreaK?

It's not like any other CityRP has self defense, terminal props, witness testing, safes, drug side effects, non-laggy code, balanced jobs, custom job features, themed lots, brick refunds, a great host, accurate idle kicking, anti-wanding, onDay and onNight events, giveFunds events, or 12-hour clocks.
It's still barely a step up if it's all made terribly.

kalphiter knows a failed project when he sees it
If "failed" means "given up", then yes.

Was anyone on when Eepos had his massive killstreaK?
I was there for a little bit during that. I think he was spamming the chat too right?

City RP is literally one of the worst gamemodes in existence. Even Jail RPs are better than them.

City RP is literally one of the worst gamemodes in existence. Even Jail RPs are better than them.
Because there isn't much space to get away from the guards, and there is a balance between the numbers of prisoners and guards.

Psp's seal of approval.


Time to hire more admins!

If "failed" means "given up", then yes.
well i'm going off the fact that it would have failed even if you had continued, so yeah

well i'm going off the fact that it would have failed even if you had continued, so yeah
Prove it.