Gun logic:
Pistol - nerfed to hell
Smg - nerfed
Rifle - nerfed
Assault rifle - semi-op
Sniper - .90 cal mega cannon headshot inducing magnum blaster 5000
the SMG and sport rifle kill in
less than a second and a half and are both tier 1
the assault rifle is actually sort of UP but it's versatile so that's OK, since it's not severely outclassed
(the pistol follows a similar pattern but is weaker cause tier 1)
the sniper rifle is only so effective cause it's designed to be utterly unforgiving at anything but long range, causing players to tend toward ranges at which the enemy is less likely to hit them (but typically making it relatively easy for the
enemy to evade the sniper as well)
I hate how the assault rifles have such piss-poor accuracy at close ranges, I hate them with a passion
what
you consistently hit the thing you're shooting at up to mid-long range
Single word letter symbol post.
BNA!
Also, I especially and most for all don't like how it's the leading addon. Sure, that's not a bad thing by itself. But what I mean is that there is no diversity.
the weapons are a jump-off point designed to get people making dms
the dms are supposed to be the constantly-different aspect: the weapons are intended to be everymanny and easy to use so the player will always be able to fall back on the skillset he's learned to use even if he doesn't actually know the map (while also proceeding to learn the map)