Author Topic: Event Target Server  (Read 2312 times)

i was thinking that this can act like a cilent to all the players on the server

so an example would be like if someone blew up a building it might go like
on activate (self distruct buttion)>server>shack screen

insted of the person clicking the buttion being the only one to get it every one would get it

incase you dont get what i mean by target i am refering to:
input events>Taget>output event

That's an excellent idea.

lol I stared at this post for like a full minute before I finally understood what he was talking about I was just like wut, shack screen?

I don't even understand why this hasn't been done yet.

We also need that "ShakeScreen" event.

Instead of creating a server target just use the minigame target. It would stop abuse int hings like freebuilds and could be used in TDMs.

A server field would be so horribly abuseble.

Imagine this:
OnActivate -> Self -> FireRelay
OnRelay -> Server -> radiusImpulse [500] [6000]


There's a very good reason this hasn't, and hopefully never will be, made.

A server field would be so horribly abuseble.

Imagine this:
OnActivate -> Self -> FireRelay
OnRelay -> Server -> radiusImpulse [500] [6000]


There's a very good reason this hasn't, and hopefully never will be, made.
i had a fealing there is always the abuse
that is why yo dont enable it in a free build or any server that give players the right to creat events

Instead of creating a server target just use the minigame target. It would stop abuse int hings like freebuilds and could be used in TDMs.

But there are various events that would be useful for the minigame target, but don't come under it.

Taget events are very useful when making self distruct buttions

lol but good idea

Just add stuff to the Minigame thing.

Just add stuff to the Minigame thing.
any idea how long that will take?

Why does everyone bash good suggestions because of a abusability?  So many default events are easily abused, and if abused, the player should either take it up with the host, or leave the server.  This would be very helpful, ad maybe Evar could help, because he is, supposedly, making a VCE_Modvariableall that modifies the specified variable of every person in the minigame.

Why does everyone bash good suggestions because of a abusability?  So many default events are easily abused, and if abused, the player should either take it up with the host, or leave the server.  This would be very helpful, ad maybe Evar could help, because he is, supposedly, making a VCE_Modvariableall that modifies the specified variable of every person in the minigame.
i was about to edit my message to something simalar to this