Author Topic: Higher quality shadows in tutorial?  (Read 2166 times)

If anyone's been noticing the trend, just about all my posts are about shaders. I guess I must have some sort of addiction or whatever. But yesterday I installed a fresh Blockland and went on to the Tutorial, for old time's sake, I guess. I had all settings as high as they go, and I noticed the shadows on the tutorial looked AWESOME. Have a look here, this picture was taken just outside the tutorial: http://imgur.com/7wyiz,0clUl So I thought that maybe this was some kind of patch, I went to check out the "Custom" Gamemode, and then suddenly, the attack of the crappy shadows returns: http://imgur.com/7wyiz,0clUl#1 I went back on to the tutorial to check if it was a once off, but the shadows still looked amazing on the tutorial. I just wanted to post this, seeing as it's really wierd. Why do the shadows look so awesome on the tutorial, and, if anyone else can run Max shaders, see if it happens to you as well, because I'm not sure if it's just me or general. Anf finally, does anyone know WHY it happened? Anyway, thanks for reading guys, try it out for yourself!
« Last Edit: November 01, 2012, 11:12:39 AM by Badspot »

What the freak? I just tested all this, it's all true, maybe shadows aren't fully pixelated after all...  :cookieMonster:

uh oh badspost is in lots truble




Yeah, the higher the view distance, the lower quality the shadows are

Why was it made like this? And also, I think there should be an option to keep it high quality even when the distance is far. Thoughts?

that would be very inconvenient and would probably cause a crapload of lag

it's not that big of a problem anyway, it looks really great on larger builds


edit: i'm stupid and didn't notice you said it could be an option, sorry
« Last Edit: November 01, 2012, 11:06:32 AM by Flubbman »


that would be very inconvenient and would probably cause a crapload of öag

it's not that big of a problem anyway, it looks really great on larger builds
How would it be inconvenient if it's an option?

that would be very inconvenient and would probably cause a crapload of öag

it's not that big of a problem anyway, it looks really great on larger builds
Well if someone has a really powerful card there shouldn't be a problem. There should be a couple more settings.



Badspot

  • Administrator
In the future, do not post ambiguous topics.  I have edited your topic title for you this time.

Shadowing involves projecting a texture onto the scene.  The texture has to cover the whole scene.  If the scene is smaller, then the texture isn't going to be stretched as far and there will be more pixels per world unit.  So smaller view distance = better shadows.



Why was it made like this? And also, I think there should be an option to keep it high quality even when the distance is far. Thoughts?

This is like asking for an option to make 2 + 2 = 5.  The only way to do this using the current shadowing method would be to make the shadows not go all the way to the horizon or make them look super crappy in the distance.  

There are other shadow projection methods that might get more use out of the texture but that is kompressor's territory.