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Quarkvunture

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Author Topic: Quackventure - Dat game with ducks  (Read 8351 times)



I will not let this game flow away from page 1 :(

I will not let this game flow away from page 1 :(
Really liked it then I suppose? =D

You should at a part where you're running from a bunch of spiders on a mountain path going through bridges 'n stuff and you have to reach a helicopter or some stuff like that and make your escape with it.

You should at a part where you're running from a bunch of spiders on a mountain path going through bridges 'n stuff and you have to reach a helicopter or some stuff like that and make your escape with it.
That sounds really awesome. I may be working on a sort of a sequel soon.

That sounds really awesome. I may be working on a sort of a sequel soon.
Hmmm, how about Quackventure Online

It has a gigantic map and lots and lots of weapons
lots of enemies too
Level up to get the choice to: Increase Stamina, Health or Ammo

Story: It was a normal day in Duckville, but some guy recorded a video of him eating a unknown pill and he turned into a dinosaur and somehow the video got on DuckTube. a duck sees this video and then starts the adventure to level up to level 50 and kill the big dinosaur!!

Hmmm, how about Quackventure Online

It has a gigantic map and lots and lots of weapons
lots of enemies too
Level up to get the choice to: Increase Stamina, Health or Ammo

Story: It was a normal day in Duckville, but some guy recorded a video of him eating a unknown pill and he turned into a dinosaur and somehow the video got on DuckTube. a duck sees this video and then starts the adventure to level up to level 50 and kill the big dinosaur!!
Who said the sequel was going to be all singleplayer? :3


A idea just popped up in my head! Why not port Quackventure to iOS?

A idea just popped up in my head! Why not port Quackventure to iOS?
Let's see the problems with that idea:
  • iOS developer fee ($99/year)
  • Unity iOS licensing (at least $400)
  • Work porting the UI and DRM
  • Narrow target market
  • Apple

Let's see the problems with that idea:
  • iOS developer fee ($99/year) Not too big a problem
  • Unity iOS licensing (at least $400) I got that last April when it was free =D
  • Work porting the UI and DRM Eh, not a big deal
  • Narrow target market Where have you been the past 5 years?
  • Apple This should be one of the plusses
The biggest problem would actually be just how the game was made. It was a first game and wasn't really designed for a mobile platform. Things aren't too optimized, so I have no idea how it will run. I was thinking of making a casual-style game for the iOS platforms that would still feature a duck, but not have the same kind of gameplay.

Alright then, I've got another idea. Duck Customization! Change your colour, wear clothing!

Alright then, I've got another idea. Duck Customization! Change your colour, wear clothing!
Tophats for everyduck I say!

Poll update. Voting is fun.