$TypeMasks::All = "-1";$TypeMasks::CameraObjectType = "4096";$TypeMasks::CorpseObjectType = "1048576";$TypeMasks::DamagableItemObjectType = "268435456";$TypeMasks::DebrisObjectType = "4194304";$TypeMasks::EnvironmentObjectType = "2";$TypeMasks::ExplosionObjectType = "524288";$TypeMasks::FxBrickAlwaysObjectType = "67108864";$TypeMasks::FxBrickObjectType = "33554432";$TypeMasks::GameBaseObjectType = "1024";$TypeMasks::ItemObjectType = "32768";$TypeMasks::MarkerObjectType = "64";$TypeMasks::PhysicalZoneObjectType = "8388608";$TypeMasks::PlayerObjectType = "16384";$TypeMasks::ProjectileObjectType = "262144";$TypeMasks::ShapeBaseObjectType = "2048";$TypeMasks::StaticObjectType = "1";$TypeMasks::StaticRenderedObjectType = "134217728";$TypeMasks::StaticShapeObjectType = "8192";$TypeMasks::StaticTSObjectType = "16777216";$TypeMasks::TerrainObjectType = "4";$TypeMasks::TriggerObjectType = "32";$TypeMasks::VehicleBlockerObjectType = "131072";$TypeMasks::VehicleObjectType = "65536";$TypeMasks::WaterObjectType = "16";
Aaaand why you post the result of export("$Typemasks::") ?
It's the point of the thread.A listing of all the typemasks currently.
I think he was talking about why not just the list the variables instead of the variables WITH HIS datablocks or whatever after them
Not sure why it matters. If you want both, you get both. If you want just the name, you get that too.
Because someone who barely knows anything about them could just copy paste the number into their script and wonder why it doesn't work.