Author Topic: Brick in a brick and floating bricks  (Read 692 times)

A add-on that enables bricks to overlap other bricks and let bricks float...

A add-on that enables bricks to overlap other bricks and let bricks float...

It looks like I have just finished this, leme package it, and Ill give it to you..
HOWEVER, I might need to make an item that will delete these bricks, because you can not undo them, and you can not hammer alot of floating bricks without them all breaking..

It looks like I have just finished this, leme package it, and Ill give it to you..
HOWEVER, I might need to make an item that will delete these bricks, because you can not undo them, and you can not hammer alot of floating bricks without them all breaking..
Nevermind, I found the script and packaged it myself
But I can't destroy them or place bricks on them without it enabled
Yes, make the item

As far as I know, there are two categories of bricks as of now; zone bricks (zone bricks, the coffin and to some extent certain terrain bricks and stuff), and regular bricks.
They can overlap eachother, however, you cannot place a coffin in a zone, and you cannot place a brick in a brick.
This is very convoluted and troublesome. if we could somehow get rid of these "categories" of bricks and just have stuff go in other stuff and not forget around so much, then that would be very nice!

You can place a brick in a brick, you can even save them, but not load.

well it says "OVERLAP" but ok

well it says "OVERLAP" but ok

He's talking about a mod that's somewhere on the forums that allows you to let any brick overlap any other brick, but the only problem is that it doesn't load correctly.

well I can't find it. make it load correctly and it becomes relevant, I guess.

Of course you can plant a brick in a brick, just type ;chucknorris into the console!


Of course you can plant a brick in a brick, just type ;chucknorris into the console!
typing ;chucknorris will do output a syntax error report, fail.

Yeah, there's not really a good way to execute this without doing a whole load of hacky stuff.

You can't load overlapping bricks, destroying bricks that are floating or connected to a floating body will either not work or cause a chain kill unless you delete them directly.

http://forum.blockland.us/index.php?topic=212877.msg6002113#msg6002113
^^ Link to download, it isnt the exact same thing as you wanted, but you can place floating bricks

Yeah, there's not really a good way to execute this without doing a whole load of hacky stuff.

You can't load overlapping bricks, destroying bricks that are floating or connected to a floating body will either not work or cause a chain kill unless you delete them directly.
Or you do it really hacky and write a custom loading function

Or you do it really hacky and write a custom loading function
Yes, that could solve your problem. It wouldn't be too hard to do either. Just a really terrible thing to do.

If you're going to rewrite any part of the saving/loading system, I'd rewrite the entire thing from the ground up, to be honest.

Not that the current system is bad, it's amazing. It'd just make for a better project. A more modder-friendly system, perhaps.

I've actually done this, but I abandoned it before it was entirely finished. Very buggy.