Author Topic: Vehicle physics update  (Read 1248 times)

/title

I think it's about time we get that vehicle physics update.
While we're talking about vehicles I got an idea
The vehicles right now seem to bounce around a lot so Badspot could add a mass option in the vehicle datablock definition
mass = 30;
And the vehicles speed is always the same, I say we add a top speed and an acceleration value
topspeed = 200;
forwardAcceleration = 50;


DISREGARD EVERYTHING STRIKED OUT
Apparently those values already exist

So what do you guys say about this?
« Last Edit: November 05, 2012, 08:35:19 AM by Aide33 »

I think that all those values you mentioned already exist.

I think that all those values you mentioned already exist.
I've tried playing around with mass but it seems that it doesnt really work
If they do exist why don't people use it?
Every vehicle on rtb just goes the same constant speed
« Last Edit: November 03, 2012, 08:45:18 AM by Aide33 »


I am still waiting for this update.
Vehicles worked best with terrains, but since terrains are gone, vehicles are useless and too buggy for bricks.
FIX IT NAO BAPSPOP!!

i fully support this topic.


How would you quantify mass?  All measurements for coding are based off of something, such as almost all ticks being based off of seconds.  How can we measure a Blockland vehicle's mass if we have no quantifiable conversion object?

I don't think the mass determines how the shocks work.

Really, I think that the things you suggested already exist, it's just that nobody uses them properly.

Really, I think that the things you suggested already exist, it's just that nobody uses them properly.

Not "you think", "you know". Your statement is correct. Both of these functions already exist in vehicle scripts.

I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"

I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"
This statement right here.

This statement right here.
I'm saying that we need the physics update so the vehicles arn't all buggy

But we also need improvements to the vehicles bouncing around like they weigh a pound
« Last Edit: November 05, 2012, 07:03:49 AM by Aide33 »

topspeed = maxwheelspeed

forwardAcceleration = enginetorque

mass already exists

but i agree that we need an update. i hope it becomes a REALLY GOOD vehicle physics update.