Author Topic: Experimental weapons  (Read 6646 times)

These are some of the weapons I've been working on for a while. They are still experimental, and far from finished. Current problems are that I have 0% C++ experience, 0% Torque scripting know-how, and am basically limited to playing with the datablocks only. Also Milkshape stopped working, why won't it work!!

To start things off, the Flak Cannon was made on request. A dangerous weapon that shoots 5 rounds that detonate in mid flight, effective against airplanes, but also against ground units... a bit too effective against ground units wherein the problem lies. Also there is no model for it.




Next up, the Lasher. A laser that launchers a slow ball of nastyness that obliterates pretty much anything it hits. Problems is, I still haven't worked much on the effects, and it is not blocko at all since it is an exact replica of the Planetside Lasher.




And another Planetside weapon, the Mini-chaingun. This was made way back in the beginning of March, and continues to be one of my favs. This weapon is a minigun on steroids, it fires extremely fast, and those bullets are extremely fast. It mows down zombies quite well. Problem is, the barrel won't stop spinning!




Finally, my current doomsday prototype, the Voidcaller (this stuffs seriously dark). A protable black hole generator that fires a slow cloud of antimatter particles that detonate midflight into a pitch black void that sucks everything into oblivion. Problem is, no model for it, and I haven't gotten around the Constant Pull problem (pulls once... and that's it, it's not a constant pull towards it know what I mean?)






And that's all. Next up I'm going to play around with vehicles maybe.



to fix the constant pulll change the lifetime of the explosion

LEGODUDE, DON'T QUOTE GINORMOUS IMAGES!!!

to fix the constant pulll change the lifetime of the explosion

!!!

Trying this.

man... I want those two masterlegodude quoted... Really want that top one, reminds me of Unreal Tournament...

Damn, these look seriously awesome, Muffin.

There is nothing "mini" about that chaingun. :P

The voidcaller explosion looks a little like an angry swarm of bees.  Perhaps it is an angry, soul-sucking swarm of bees.  Awesome.

Looking forward to these.

The Voidcaller explosion looks like the thing from Fantastic 4 - Rise of the silver surfer.

The weapon concept itself is amazing, and should definitely be continued.
What I don't like about this is the models of the weapons, they look like something out of UT/Halo and do not match Blockland at all.

wow nice yo,but i agree with spartan300 the guns are not made for blockland,but i do like the wepons you made so i'll give you one cookie :cookie:

What I don't like about this is the models of the weapons, they look like something out of UT/Halo and do not match Blockland at all.


Which is why those two along with some other future projects (which includes the Jackhammer Shotgun and a bipedal robot vehicle) will most likely never be released, ever.

Also changing the lifetimeMS value did nothing for the pull effect. It still works, but it would be cool having everyone near it get sucked in if they get too close.

I really want the void caller. Or the lasher. Those weapons are the coolest!

Ace

Thanks for making that flak cannon I requested a while back! Too bad there isn't a model, but it looks like it's effective!