These are some of the weapons I've been working on for a while. They are still experimental, and far from finished. Current problems are that I have 0% C++ experience, 0% Torque scripting know-how, and am basically limited to playing with the datablocks only. Also Milkshape stopped working, why won't it work!!
To start things off, the Flak Cannon was made on request. A dangerous weapon that shoots 5 rounds that detonate in mid flight, effective against airplanes, but also against ground units... a bit too effective against ground units wherein the problem lies. Also there is no model for it.


Next up, the Lasher. A laser that launchers a slow ball of nastyness that obliterates pretty much anything it hits. Problems is, I still haven't worked much on the effects, and it is not blocko at all since it is an exact replica of the Planetside Lasher.


And another Planetside weapon, the Mini-chaingun. This was made way back in the beginning of March, and continues to be one of my favs. This weapon is a minigun on steroids, it fires extremely fast, and those bullets are extremely fast. It mows down zombies quite well. Problem is, the barrel won't stop spinning!


Finally, my current doomsday prototype, the Voidcaller (this stuffs seriously dark). A protable black hole generator that fires a slow cloud of antimatter particles that detonate midflight into a pitch black void that sucks everything into oblivion. Problem is, no model for it, and I haven't gotten around the Constant Pull problem (pulls once... and that's it, it's not a constant pull towards it know what I mean?)




And that's all. Next up I'm going to play around with vehicles maybe.