Author Topic: How People act on Fort war severs.....  (Read 1281 times)

So there are few good Fort War severs Up ever sense V21 was released. I have been hosting one lately and Am surprised how childish some people act. The main reason Is they cannot follow rules.
The rules usually consist of...
No spamming
No insulting admins
No spamming overpowered weapons
No cause alot of lag constantly
Do not kill builders
And No spawn killing

Mostly I am forced to ban people of spamming weapons that should should not be enabled in the first place but that is my fault. For example. My friend made a Thompson and somebody took it, and made it shoot homing rockers and most of the victims are people who are just spawning. I jail these people and call me and other admins liars and usually spam the chat with crazy talk. Then scream the sever sucks and leave. These are simple rules to follow and usually I give plenty of warnings. Before I jail people. Other people whine about not getting their way usually about spawn killing and spamming. some people follow these rules and enjoy the sever very much and I do not understand why they must disobey these basic rules and have a good time. I know I am just complaining right now but people get it together. Today I hosted one and was forced to ban around Ten people that acted fine at first then ended up being selfish jerks who constantly killed builders and spawn killed, causing lag and ruining the fun.


There are a few other Good severs that host good Fort wars I have been to them and the people who come back to a sever every time it is up makes it worth staying because you know there are people who follow basic rules and have fun.
What ever happened to just having fun while following minor rules?  :nes:

I have to say It takes a while for people to load my addons, and before they spawn I tell them if they end up breaking rules and going to jail.... It will not be worth the wait. Other people who come back everyday Say it is completely worth the long wait, Knowing the sever maintains balance.

People who think they can have their way think too much of themselves and not the rules and end up getting banned from good severs. I only Prey that the next 10k of blockheads will learn and act like the very first blockheads. I often Miss version 12 where severs were fun without many people getting banned. I hope it can return that way. Please do not flame this post if you have nothing nice to say don't say it just leave an appropriate opinion. Thank you and have fun out there  :cookieMonster: 


its because people are stupid

they think they can do what they want and get away with it and if they cant they try to anger or upset the host

How does one without host console permissions revert tompson bullets into homing rockets? You're obviously guilty of doing that yourself.

How does one without host console permissions revert tompson bullets into homing rockets? You're obviously guilty of doing that yourself.

This.

This.
i doubt he was making the Thompson do it, he was probably using vce events to fire them and just had the Thompson out

Not only can I agree with this, but I can say that most Fortwars servers aren't top notch anymore.

I remember that I went to one where you were confined to build in this one small area. Fortwars shouldn't be like that. That type of server encourages spawnkilling. Then there are those servers that you just spawn and build a fort, and you aren't told what to do and what not to do. Some servers make rules where you spawn, but it's easy just to skip past them and start building. Then there are the servers with not enough bricks to make a nice-looking base, or those servers with terrible weaponsBF3 And of course, don't forget abusive admins and hosts.

Basically, if you don't make a server where you work to make it so that the rules are shoved down the player's throat, then not only will you not have good Fortwars players, you won't have a good server.

in terms of overall server quality and administration
1. my fort wars
2. glass's fort wars
99. everything else

People go to fortwars servers to have fun. Not play internet courthouse. People shouldn't be having to check literally every second if they're not breaking the rules. I have gotten banned from countless servers because of dumb little rules like "No killing builders" when there is no time to sit down and think every second if I am following it. That makes me hate so many servers these days, because of stupid rules made to either appease whiners or to give a ban-happy admin another reason to pull his trigger. If you want to build in peace, go to a freebuild for goodness sake, stop whining about how i'm "being unfair" for camping your sorry skill-less behind because you're too busy repeatedly shouting for an admin and building to bother defending yourself.

/rant

Taboo sadly is speaking honestly.

What is fundamentally broken with "fort wars" is that what is the goddamn point of building a fort? There is no motivation; hence the lack of real forts these servers provide. The problem can be somewhat remedied by making it a team fort ctf wars, but even then without really good moderation and mature and fair players it won't end up being fun.

What would be best is if there was a base terrain map supplied and people were restricted to building certain, predefined blueprints of buildings, which would require people "working" on them in order to get built. Something like Age of Empires building construction but real people would have to be clicking a button or something. That would prevent excessive unfair spamming or building in team fort ctf's and allow players to focus on strategy and working together. Certain "blueprints" and weapons and upgrades such as forward bases would have to be bought using income from bot-miners which would have to be protected by players. To prevent choking a teams resources each team would also get a base income rate which would be low enough to prevent dependence on it but high enough so with time it could be used to help recover their economy. Games would be won either by complete enemy base destruction (capture might work) or by capping the flag once or twice. Each team would be assigned a commander to manage the funds, and grant them to players to build structures. If any of you have played FreeAllegiance it's basically the same system but on ground.

Why doesn't some one make a fort war server based off of source fort wars?