Author Topic: RPG Style Text Boxes  (Read 3350 times)

My suggestion a set of events that let you set and controll text boxes with the ability to have them roll in a chain. Instead of having to use timed events that may be too fast for some readers, these events would allow players to continue a text chain at the pace they like. Players would simply have to hit the assigned "next" button. Perhaps an RTB option to set this button. (Left click/spacebar)

This would make RPG bot interactions like quest and storylines much easier to set up.
I know we have prompt events, but they don't fit my needs and only have "yes, no, and okay" options.


Why do I get the feeling that nobody knows what I mean by this?

Why do I get the feeling that nobody knows what I mean by this?
I know what you mean. It'd be nice if we had this for RPGs.


Picture please :(



You know, like how Games like this present NPC interactions. You talk to them, read what they say, hit the "A Button", and the conversation continues.

It would be nice to have a simple message box like that one too..
« Last Edit: November 13, 2012, 02:10:36 AM by Mr.Noßody »

These are already made, kinda.

Use prompt events

http://forum.blockland.us/index.php?topic=73966.15

Although, an update with "Next/Back" would be a good addition.

I know we have prompt events, but they don't fit my needs and only have "yes, no, and okay" options.

Yes, I am aware...
Please read the entire OP please.

Yes, I am aware...
Please read the entire OP please.

I could attempt to make a text scrolling HUD GUI, that you choose the text and scroll speed of.

Would this be anything near what you were looking for?

I could attempt to make a text scrolling HUD GUI, that you choose the text and scroll speed of.

Would this be anything near what you were looking for?

Yeah, that would certainly help. But I'd also want to see breaks where you have to hit a key to see the next section.

I say go for it. People could use it including me.

I have something like this that could be used for this purpose but it's made for dialogs with many more choices than simply "Continue..."
It wouldn't really be ideal.
(I should really release a lot of the resources I've made)

Doing this would be really easy though
« Last Edit: November 13, 2012, 07:04:25 PM by Headcrab Zombie »

Yeah, that would certainly help. But I'd also want to see breaks where you have to hit a key to see the next section.

I say go for it. People could use it including me.

Hitting a key would most likely, don't quote me on this, require a client version, as using any key other than default use Blockland keys won't work without a client.

This is why things like Tier Tac use the light key, so I won't overwrit



This entire mod would require a client

This entire mod would require a client
Not if default messageBoxOks are fine
(I'm pretty sure they allow for a callback when OK is clicked like the other messageBoxes do)
« Last Edit: November 13, 2012, 07:05:31 PM by Headcrab Zombie »

Not if default messageBoxOks are fine
(I'm pretty sure they allow for a callback when OK is clicked like the other messageBoxes do)

To have a new HUD GUI added the client would have to have his/her own client sided version to view the HUD

To have a new HUD GUI added the client would have to have his/her own client sided version to view the HUD
MessageBoxOk is a gui in the game by default.
ClientCmds to open messageBoxOK with a specific title and message content are in the game by default.
Adding a callback so the client calls a function when the Ok button is clicked are in the game by default (or at least I'm pretty sure, as the other messageboxes have them)

If messageBoxOk is good enough, no, a client-side add-on is not needed