Find the yourweapon::onFire( %this, %obj, %slot )Code: [Select]if(%obj.aamo == 0){ %obj.setImageAmmo(%slot,%ammo);//I don't know if this works, have fun.return;}else{ %obj.ammo--;}
if(%obj.aamo == 0){ %obj.setImageAmmo(%slot,%ammo);//I don't know if this works, have fun.return;}else{ %obj.ammo--;}
function yourweaponImage::onFire(%this,%obj,%slot){if(%obj.ammo == 0){ %obj.setImageAmmo(%slot,%ammo);return;}else{ %obj.ammo--;}}