Author Topic: Google's Massive Multiplayer Game - Ingress  (Read 2377 times)


BETA APPLY AT http://www.ingress.com/

Google’s top-secret Niantic Project has been picking up plenty of buzz lately around all the usual tech blogs. Since November 1st a Google-hosted investigation board has been stoking these fires with cryptic videos featuring ominous voiceovers that drop phrases like “There’s more to the world than you can see.” A poster featuring encoded text superimposed over photos taken near CERN is another early post on this “Sphere of Weirdness.”

An independent wiki has even been set up to help sort out the signal from the noise. Reddit has also gotten in on the act.

In a reveal sure to disappoint some (while alternately thrilling mobile gamers), Google has revealed that Project Niantic is in fact tied to the launch of a new location-based mobile game called Ingress, developed by Google itself.

The game has been in development within Google for many months by a small internal group known as Niantic Labs, headed up by John Hanke. Hanke is perhaps best known as the CEO of Keyhole Inc., a mapping & technology company Google acquired in 2004. After the acquisition, Keyhole’s flagship product was renamed Google Earth and Hanke would go on to lead the group that developed Google Maps, StreetView and more.

So, it’s safe to say he knows a thing or two about developing location-based apps and services on a truly global scale. But does this experience prime Google to create the true location-based killer gaming app?

Ingress’s gameplay builds on the fiction established in the Niantic Project alternate reality game. There is a “world within our world.” Portals are beginning to open up all over the globe, but can only be sensed by a select few. These portals begin pouring out exotic matter. Is this the next step in human enlightenment, or are these portals something dangerous that should be resisted? Your answer to this question determines whether you play Ingress on the side of The Enlightened, hoping to awaken more citizens, or The Resistance, hoping to protect the population from these forces.


These portals exist in real world locations like libraries, museums and other “interesting public spaces,” defined automatically by Google’s extremely extensive database of locations. In my demo, the Cupid’s Span art installation along San Francisco’s Embarcadero housed the in-game portal closest to me.

Gameplay revolves around capturing and controlling these portals for your faction before the other side can get their hands on it. Capturing a portal is as simple as being nearby and hitting a button on your phone. But the catch is that you truly do need to be nearby. Ingress uses your phone’s GPS to know if you truly are at the art museum you claim to be at.

Ingress’s in-game visuals harken back to movies (and classic arcade games) like TRON. Rather than present gamers with the standard bright and friendly Google Maps interface, San Francisco is instead represented by a dark grid of roads and buildings. Transparent vector graphics overlay the real-world map, representing the various portals and power nodes players are struggling to control.

See more at: http://www.ign.com/articles/2012/11/15/googles-top-secret-video-game-revealed

Sounds fun.

Question is if Google would be able to mark places all across the world. It would suck if non-American people couldn't participate.

Question is if Google would be able to mark places all across the world. It would suck if non-American people couldn't participate.

It's global.

Quote from reddit:

At a guess, it's about getting Google good data for footpath routes to compete with Nokia's recently announced turn-by-turn navigation for pedestrians.

Remember Google's free automated directory enquiries service  that everyone wondered about ("why would they do that? What's the benefit? Where's the business model?"), that they cleverly used to quickly and effectively build a vast corpus of spoken word queries in a variety of accents, and to train the voice-recognition systems that subsequently made it into Google Voice and Android... and then as soon as it was built, they shut down GOOG-411.

Or how about ReCAPTCHA, where their free CAPTCHA service also helped them to automatically resolve edge-cases and unrecognised words when production-line digitising books for Google Books?

Now note how Ingress is specifically geared to:

Users can generate virtual energy needed to play the game by... traveling walking paths, like a real-world version of Pac-Man. Then they spend the energy going on missions around the world to “portals,” which are virtually associated with public art, libraries and other widely accessible places... Outdoor physical activity is a big component of this, though driving between locations isn’t banned

I.e., it's very, very much about walking places... while carrying a GPS-enabled mobile device with a camera and accelerometer and wi-fi and mobile data connection built into it... while running their app that can report whatever it wants back to their servers and has to for you to be able to play the game.

Players walk around footpaths and pedestrian routes that Google Maps currently doesn't cover well, and then as a reward they get to... walk around art installations, libraries and other large, pedestrian-only public areas. All the time the game client is reporting back to Google their position, speed and the like, so Google gets to build a massive database of popular pedestrian-accessible areas and common routes between and around them. It's genius.

I'd also be very surprised if Google didn't manage to factor in taking geotagged photos of these various locations into the game as mission objectives. After all, if you've just managed to convince thousands or millions of people to build you a massive GPS-tagged pedestrian-accessible location and route database essentially for free, you'd have to be pretty stupid not to also get them to take geotagged photos and similar media for you while they do it.

(Edit: loving hah - called it!)

Hell, the game probably records wi-fi SSIDs and a whole bunch of other useful datapoints, too.

(Edit And again!)

Google are very good at manipulating vast datasets, and if anything they're even better at finding inventive and mutually-beneficial ways to convince large numbers of people to voluntarily build those datasets for them.

TL;DR: Whatever the plot's about, the point of it is to quickly and cheaply build an unrivaled corpus of pedestrian-accessible routes, locations and journey-times for the next generation of foot-enabled Google Maps and Navigation apps, or I'll eat my hat.

http://www.reddit.com/r/Android/comments/138res/google_launches_ingress_a_worldwide_mobile/c71v7yv

It's global.
I still doubt on how global they could go. In my head, I picture one of the main errors of this game would be something like this:

>Nearest Ingress landmark Baker's Hill is a few km's north of me.
>Go to where Baker's hill actually is.
>Check phone.
>Apparently the portal is still a few meters down the hill - completely inaccessible.
>Bluh bluh

-snap-

Eh, as long as they don't use the data maliciously. I begrudgingly commend them for their genius on this, though.

Eh, as long as they don't use the data maliciously.

Neither me or the comment were implying it was a bad thing.


Possible prediction: Google begins work on Skynet

Neither me or the comment were implying it was a bad thing.

Acknowledged. I simply read the source, and the comments beneath it.

This looks pretty cool. Signed up.


Eh, I'm sold. I guess I'll sign up.

Wait, is this some thing where you have to walk around and find stuff irl?
lol i thought it was a pc game.
(only looked at the trailer.)

Wait, is this some thing where you have to walk around and find stuff irl?

... yes

Looks fun. I end up going on long walks anyway so this will be something else to do

I wonder how meeting other players might work and if that would happen much.