Poll

How should brick ghosting work?

ALL bricks ghosted before spawning
12 (75%)
ALL bricks ghosted after spawning
0 (0%)
VISIBLE bricks ghosted after spawning (leave as is)
4 (25%)

Total Members Voted: 16

Author Topic: Future Development Suggestions  (Read 4516 times)


Max packet size adjustment

Needs to be higher

More player customization options.

I'm definitely missing a few important things, but I forget what they are. Should I separate the items into the categories based on necessity?



I suggest translating the pre-made parts to other languages, also

increased amount of images attached to the playermodel.
The current is 4
and the ability to attach models to models(i.e weapons, etc).
Would allow for weapon customization and whatnot.

Something that was dropped with the integration of adjustable plate's idea was the ability to save your scenarios.
I want that :c

Use zones.
"use a workaround instead of wanting a proper implementation."
Since when aren't submerged structures possible? You can build in water just fine.
Pretty sure it might be something along the lines of having air pockets underwater.

So you want add-ons to use more datablocks?
You intentionally misunderstood him just to bash as many points as possible. Nice.

How about when you die your current held weapon, or first one if not using a weapon, drops?

How about when you die your current held weapon, or first one if not using a weapon, drops?

We already have an add-on that does that; it doesn't need to be a default feature.

Maybe some advanced options for shaders?

Like, a 'Custom' shader level, where the user can fine-tone the shaders to their system using advanced options.

I dunno if this is possible or not but it'd be really awesome.

We already have an add-on that does that; it doesn't need to be a default feature.
I have one where all items drop, but what one has only the equipped weapon drop!?

I have one where all items drop, but what one has only the equipped weapon drop!?

I dunno, but it could be easily made.

Maybe some advanced options for shaders?

Like, a 'Custom' shader level, where the user can fine-tone the shaders to their system using advanced options.

I dunno if this is possible or not but it'd be really awesome.

Would enough people have use for something like this?