Poll

How should brick ghosting work?

ALL bricks ghosted before spawning
12 (75%)
ALL bricks ghosted after spawning
0 (0%)
VISIBLE bricks ghosted after spawning (leave as is)
4 (25%)

Total Members Voted: 16

Author Topic: Future Development Suggestions  (Read 4472 times)

Added those.  Mounting models to models would be really nice.

For the poll, there should be an option to select either mode:
 - You ghost bricks once you spawn, but only ghost what you can see
 - You ghost ALL bricks before spawning

I like that, I'll change it.
Personally, I hate only ghosting bricks you can see. Maybe add an option? It sucks when you build large things like me.

Is anyone else really annoyed at how blank print bricks shine when shaders are enabled?

I like that, I'll change it.
Personally, I hate only ghosting bricks you can see. Maybe add an option? It sucks when you build large things like me.
Nooo, I mean that should be a Blockland option that you can choose in the Options menu.

If Badspot added at least 3 of these features, I would be incredibly happy.


Nooo, I mean that should be a Blockland option that you can choose in the Options menu.

Ya I thought about that too :P
- Option to ghost bricks before spawning
- Option to ghost all bricks (not just visible)
Good?

I'm adding in links to the features in the list with add-ons already made, so if you can help me find all of them please do :)
« Last Edit: December 03, 2012, 11:42:21 PM by Wesley Williams »

Ghosting all bricks before spawning, which I'm assuming you mean during the loading screen, can cause people to get stuck on really busy servers.

Think about trying to join a server where 50 people are building at once. Not just placing bricks either, because painting and destroying cause ghosting updates as well.

@TheCorp, mount things to weapons, that can be already done, but it's done using things such as hidenodes and unhidenodes.

@TheCorp, mount things to weapons, that can be already done, but it's done using things such as hidenodes and unhidenodes.
Hidenode and unhidenode doesn't work on mounted images. One must mount some sort of static shape in order to do this.

It's true that ghosting bricks before spawning could prove problematic, but it would work the same way as ghosting does now, just you are still in the loading screen.

Hidenode and unhidenode doesn't work on mounted images. One must mount some sort of static shape in order to do this.
static shape as in .dts? idk

static shape as in .dts? idk
Static shape as in a static shape object.
.dts is too vauge. Players, vehicles, wheels, images, items, static shapes, and brick collision all use .dts.

Bump because at least one of these needs to happen.