Author Topic: How to make a game, I guess?  (Read 1196 times)

Quote
Here is what we are going to do.
I will make my game, with the plot I've come up with. As will you, but with the plot you've created.

Each of us will produce an intro and two levels, to give a taster of each game.
There is no time limit, so we may take as long as we please, using any methods we want. You may give up at any time.

Once we have made each preview of the game, we'll round up some people to beta test them. We won't tell them who's is who's.

After that, we ask them, who was there overall favourite, flaws, and general opinions on each game.

Now shake my cyber hand, to make it a deal. ☚

What scripting language is good for making a platformer which is played locally?



Torgue2D
That's not a scripting language though, that's a game engine. In fact Blockland is written on C++.


That's not a scripting language though, that's a game engine. In fact Blockland is written on C++.
Torquescript IS a language however, and for your first sorts of project I would recommend so.

Imo for simple-like games I always stick with Visual Basic or C++

Torquescript IS a language however, and for your first sorts of project I would recommend so.

Imo for simple-like games I always stick with Visual Basic or C++
Yes, but Torque2D isn't a language.

Yes, but Torque2D isn't a language.
I never said it was.
TorqueScript is a language, and Torque2D uses so.

Torquescript IS a language however, and for your first sorts of project I would recommend so.

Imo for simple-like games I always stick with Visual Basic or C++
This is going to be a platformer with an inventory, time machines and cut scenes. Can c++ handle that?

I never said it was.
TorqueScript is a language, and Torque2D uses so.
I know, I was just making it clear that although TorqueScript is a language, Torque2D is a game engine.
This is going to be a platformer with an inventory, time machines and cut scenes. Can c++ handle that?
Absolutely.

This is going to be a platformer with an inventory, time machines and cut scenes. Can c++ handle that?

What?
C++ is an extremely strong language, any language in reality can handle anything you want it to as long as it's possible.  Some languages are preffered by others, or are easier to use for certain things.

If you're going to be hardheaded and try to code in big-boy languages use Visual Basic.

I know, I was just making it clear that although TorqueScript is a language, Torque2D is a game engine.Absolutely.
I got you and the OP mixed up, my mistake, thank you

What? No. Don't use C++ for a loving 2d platformer or whatever you're making, why would you make the poor soul learn C++ and SDL to do that?

Use LUA and LOVE. Or JavaScript and Canvas. Or, hell, PyGame. They're all much easier than C++.

What? No. Don't use C++ for a loving 2d platformer or whatever you're making, why would you make the poor soul learn C++ and SDL to do that?

Use LUA and LOVE. Or JavaScript and Canvas. Or, hell, PyGame. They're all much easier than C++.
I was discouraging him the entire time...
Visual Basic isn't too hard.

Think of it this way: a scripting language lets you tell a computer what you want it to do.

You can do anything you would like as long as you know how to do it and execute it properly and well.

Use LUA
God please no.

God please no.
LUA isn't too bad aside from being slow. Now Python I have some serious issues with.