Here is what we are going to do. I will make my game, with the plot I've come up with. As will you, but with the plot you've created.Each of us will produce an intro and two levels, to give a taster of each game. There is no time limit, so we may take as long as we please, using any methods we want. You may give up at any time.Once we have made each preview of the game, we'll round up some people to beta test them. We won't tell them who's is who's. After that, we ask them, who was there overall favourite, flaws, and general opinions on each game.Now shake my cyber hand, to make it a deal. ☚
Torgue2D
That's not a scripting language though, that's a game engine. In fact Blockland is written on C++.
Torquescript IS a language however, and for your first sorts of project I would recommend so.Imo for simple-like games I always stick with Visual Basic or C++
Yes, but Torque2D isn't a language.
I never said it was.TorqueScript is a language, and Torque2D uses so.
This is going to be a platformer with an inventory, time machines and cut scenes. Can c++ handle that?
I know, I was just making it clear that although TorqueScript is a language, Torque2D is a game engine.Absolutely.
What? No. Don't use C++ for a loving 2d platformer or whatever you're making, why would you make the poor soul learn C++ and SDL to do that?Use LUA and LOVE. Or JavaScript and Canvas. Or, hell, PyGame. They're all much easier than C++.
Use LUA
God please no.