You could set the player's shapenamedistance to 0 then mount a staticshape to its head and set the shapename of that, like the others have sead.
Wrong.
please explain
If you have to mount something, use an AIPlayer.If constantly teleporting an object is okay, use a Camera or a StaticShape.
You can't set a shapename on an AIPlayer either.
Is there a better way than looping the position of the static shape to above the players head?Cuz I remember seeing Xalos's murder mystery had lights that floated above your head and the stayed there flawlessly
That's much more different than this.
How so?Did he just mount a light to their head?