Author Topic: Modifying Player Name's Above Their Head  (Read 2158 times)

You could set the player's shapenamedistance to 0 then mount a staticshape to its head and set the shapename of that, like the others have said.
« Last Edit: November 20, 2012, 11:30:48 PM by Scars75 »

You could set the player's shapenamedistance to 0 then mount a staticshape to its head and set the shapename of that, like the others have sead.

Wrong.



If you have to mount something, use an AIPlayer.
If constantly teleporting an object is okay, use a Camera or a StaticShape.

If you have to mount something, use an AIPlayer.
If constantly teleporting an object is okay, use a Camera or a StaticShape.
You can't set a shapename on an AIPlayer either.

You can't set a shapename on an AIPlayer either.

I was thinking you could just make the player control a whole new AIPlayer, but this just disproved that option.

Is there a better way than looping the position of the static shape to above the players head?
Cuz I remember seeing Xalos's murder mystery had lights that floated above your head and the stayed there flawlessly

Is there a better way than looping the position of the static shape to above the players head?
Cuz I remember seeing Xalos's murder mystery had lights that floated above your head and the stayed there flawlessly
That's much more different than this.

That's much more different than this.
How so?
Did he just mount a light to their head?

How so?
Did he just mount a light to their head?
He mounted a custom light to their chest.