Author Topic: Save ruined by "Blockland stopped working" error  (Read 1357 times)

This happened once before when v21 just came out. I was building and I thought it was a good time to save. I hit save and immediately got the error that said Blockland has stopped working. I restarted to find that only a little less than the lower half of the build was saved. And it overwrited my good save, so now my build is gone. Like I said, this happened once before when I was working on the exterior for a building. I was told that maybe it had something to do with Max shaders, but I had it on high this time.

Console log : http://www.mediafire.com/?t30a6grn6ecahxx

remove Client_SaveDelete and try again

remove Client_SaveDelete and try again
So that's causing it? That's too bad, it was pretty useful. But it's good to know what was causing it so I don't lose any more saves, thanks

well never mind, savedelete wasn't it. I just crashed again after deleting it, here's another log
http://www.mediafire.com/?q7fgju3gn488d24

While I know nothing about coding, I'm guessing that this is the problem
Code: [Select]
getSubStr(...): error, starting position and desired length must be >= 0: ("",-1, 1)
BackTrace: ->SavingGui::save->saveBricks->getLine->getLineCount
I kept getting that whenever I crashed, and I don't know what's causing it

Well, it's been several hours. 36 views and still not one more reply? Doesn't anybody have any idea what's wrong? I can't finish my project unless I find some sort of solution

Maybe it's the duplucator? I typed in Trace(1); and tried duplicating a build and BL immediately crashed. I guess I'll disable duplucator and see how I fair

Maybe it's the duplucator? I typed in Trace(1); and tried duplicating a build and BL immediately crashed. I guess I'll disable duplucator and see how I fair
sorry, here's the console log http://www.mediafire.com/?52m5kftt3t1kwr5

Ok, this is my last post in a row (for now,) it happened again under the usual conditions - I'm building, I save, I crash - and this time I had trace on. Here's the console log
Sorry for posting so many times in a row, I'm a little desperate to get this working again
http://www.mediafire.com/?52m5kftt3t1kwr5

if you have no idea wtf causes it you could always move all of them and slowly move them back until you figure out which one does it
although you could try removing Slayer and ZoneBricks

if you have no idea wtf causes it you could always move all of them and slowly move them back until you figure out which one does it
although you could try removing Slayer and ZoneBricks
I'll try it out, removing slayer and then zonebricks that is. Going through all of them is the last resort, lol

D'yaha! I think it might have to do with events somehow. I've been testing it by rebuilding some of my lost save, saving a backup, then rebuilding me, saving, and then repeating until I crash. It usually only crashes once I did a little eventing. So maybe the mod is an event

If you interact with music bricks then you will most likely crash. I use zone bricks but I can avoid crashing by not interacting with any music bricks or music based events

If you interact with music bricks then you will most likely crash. I use zone bricks but I can avoid crashing by not interacting with any music bricks or music based events
Hours and hours of trying to figure it out, and I literally just figured this out at the same time that you tell me.  XD
 I started experimenting with how and when I crash and I found that I crash right after I event a music brick to play certain songs.
Code: [Select]
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Then I get that. Is that a bug with zone bricks? I thought that zone bricks weren't the cause because I disabled them and still crashed? Oh well, thanks Plant! Maybe now I can finally finish this project :D

Hours and hours of trying to figure it out, and I literally just figured this out at the same time that you tell me.  XD
 I started experimenting with how and when I crash and I found that I crash right after I event a music brick to play certain songs.
Code: [Select]
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Object '-1' is not a member of the 'AudioProfile' data block class
AudioEmitter::update: null audio filename!
Then I get that. Is that a bug with zone bricks? I thought that zone bricks weren't the cause because I disabled them and still crashed? Oh well, thanks Plant! Maybe now I can finally finish this project :D
The problem is not with zone bricks. The default features of music in the game itself are responsible for the crashes, as far as I can tell. If you have the long-range music brick addon, disable it and see if interacting with music bricks still crashes you.

And you're welcome! Glad to help!