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Author Topic: CityRPGs - Good & Bad Examples  (Read 7573 times)

Every cityRP that is currently online (that I've seen) ie Psp, /Ty and Tiny all have horrible servers.
The one I am helping meggey with is almost done though, and I would say that it comes through on all those points.

CityRPG[Gold] (One I'm making with Thorfin25, JazZ, Brighter, and Pass) is still in development, But here is a sneak peek at some roads were using.

Allot of the roads are being built on-site instead of pre-made.




Nice thread.

I completely agree.

CityRPG[Gold] (One I'm making with Thorfin25, JazZ, Brighter, and Pass) is still in development, But here is a sneak peek at some roads were using.

Allot of the roads are being built on-site instead of pre-made.

[iamg width=800]http://i.imgur.com/BW4pT.jpg[/img]

[imag width=800]http://i.imgur.com/Q9YeO.jpg[/img]
wow, roads?

really breaking away from the current cityrpgs, can't wait to see the end result!!!

wow, roads?

really breaking away from the current cityrpgs, can't wait to see the end result!!!
Because cities obviously don't have roads.

Because cities obviously don't have roads.
not my point

gonna have to do better than custom roads (nobodies done that before right????) to break away from all the stuffrpgs out there
i want to hear about what's actually different in his [gold] cityrpg

Thor and I once made a sci-fi city RPG, if that counts as different? Sky-rail, glass roads, floating lots, etc. Thor might have the save still...

not my point

gonna have to do better than custom roads (nobodies done that before right????) to break away from all the stuffrpgs out there
i want to hear about what's actually different in his [gold] cityrpg
I was just giving a sneak peak at the roads you twit.

I was just giving a sneak peak at the roads you twit.
so how is the mod going to be different?

I'm guessing another one of the horrible edits of the cityrpg mods.

so how is the mod going to be different?
It'll be out soon enough.

But I will give a few features that we are doing.

  • Economy. Effected by Farming, people buying things from shops, etc.
  • Shop keepers need to pre-buy things for their store, meaning, You need to order spare Weapons, Food, etc.
  • A nice GUI (I know allot of CityRPGs have this already, but just a feature we are adding)
  • A vehicle spawning system. Vehicle spawns are free, But to buy a car, You need to select it from the GUI and choose the car you want, buy it, then you will always own it for when you want it again.
  • Bank Accounts & Credit Card System -- Yep. You get one free bank account that no one can access (Personal) then you can buy 1 additional for $150 then a third for $200 then the forth and so on is $500. And yes, You come up with the Bank Account UserName, and Password and allow people to log into it, Suppose its a business account for 3 other people, All they need to do is go to a ATM, Bank, or even your Smartphone(GUI), Log in and you can access your money all right there.

Warning: Your CityRPG wont be better!

Warning: Your CityRPG wont be better!
To expand on that (didnt see above posts)

your features are useless and do not add anything at all to actual gameplay. your idea of an economy is this false delusional thing according to what I just read and what else

as far as I have read, your CityRPG will be stupid.

what do you even do on a city rpg? I went on one once and had no clue on what to do

Since when is everyone a gaming journalist in Drama?