Author Topic: TDMs Are Dying  (Read 2911 times)

AGAIN, these things happened to me around 2 weeks-1 month ago. Maybe you've fixed them. I'm just telling you the problems that have lingered on your servers for years, and you've supposedly fixed them recently. And about your administration issues. Your admins always failed to help others with issues that had, along with an encounter I had where an admin was constantly orbing and fetching people in mid-air. Doesn't seem very FAIR (going back to earlier posts) for others.

I am not visiting this topic again, so please save your time and do not reply.

He isn't saying an incident you described didn't happen, he's saying you are over-exaggerating it, because spawn killing is impossible, the way Heed set it up, and that mob killings upon tele outside wouldn't occur if the victim was a descent enough player to run away.

And real cool of you to just list an already disproved point, then resolving to never returning to the topic because you are tired of being wrong and shat on.

-heedibrokeegometer-
Heedicalking.
Pls.

You praise your server like it is the god's creation, when it's just another stuffty unbalanced TDM that I don't even enjoy.

The spawn killing exploit does exist. The other way to spawn camp is just go get in the tank, find the spawn room and shoot at it repeadetly.

The good host would actually LISTEN to complaints and try his best to fix them. You do complete opposite: throw petty insults at those who are trying to help you in a better server.

Oh my GOD guys, shut the hell UP.

This topic isn't about heed's server. It's about how TDMs are dying and that we can host TDMs.

OT: I'm making a map cycle DM, if DMs count.

TDM's aren't a team deathmatch anymore because the teams should work as a TEAM to accomplish tasks

ARWEN IS DYING
THE LIGHT OF THE EVENSTAR IS FADING

;_; watching rotk as we speak

Heedicalking.
Pls.

You praise your server like it is the god's creation, when it's just another stuffty unbalanced TDM that I don't even enjoy.

The spawn killing exploit does exist. The other way to spawn camp is just go get in the tank, find the spawn room and shoot at it repeadetly.

The good host would actually LISTEN to complaints and try his best to fix them. You do complete opposite: throw petty insults at those who are trying to help you in a better server.

you're pretty dense. again you lack specifics on how its unbalanced and stuffty. theres a difference between just not enjoying a server and making stuff up to make it seem bad. theres many server i don't like, but that doesn't mean they're bad. i've already shown how i address problems by fixing the spawnkilling issue months ago since ravencroft last played, as well as removing the bomber which WAS used to spawncamp, but currently all these complaints are just that "its unbalanced" or "you dont listen to complaints".

helping make a better server is what plant did here. notice how he lists SPECIFICS on what was wrong, and notice how the current TDM has changed. you mention one specific on how you can spawncamp with a tank. i have not experienced this, but I have made edits to the tank for other reasons that should prevent spawnkilling with it (if it was even possible).

My point is, it might as well be a one-man tank turret with incredible accuracy, with lots of speed and health.

You are king of the land until someone comes by and either gets a lucky shot, or has a tank himself, even THEN you need a lucky shot.

The tank is OP, the weapons are not, none of the planes are, not even the flamethrower tank is.

It isn't fun to be constantly killed by someone roaming around, switching from the driver seat to the turret, firing once, and switching back to find his next victim - and being succesful in his kill EVERY time.

Bushido says himself; that his weapons leave room for accidents, Heedicalking's vehicles do this too, why should there be a vehicle in the TDM that does not follow this rule, and is just dismissed for reason of 'but there are multiple in the server'.

To be fair, though, this is more of a Blockland problem than a Heed's server problem.

I happen to be finishing up a TDM/CP map which I plan to release as a gamemode.

img
Hey Conan, I swear I've seen those cubes before oh wait, they're bushes!!

Did you ask me to use them? I feel like you did, doesn't matter my dear friend feel free to. :-)

Hey Conan, I swear I've seen those cubes before oh wait, they're bushes!!

Did you ask me to use them? I feel like you did, doesn't matter my dear friend feel free to. :-)
haha poo came by and when he built those trees and when I put those bushes said that one day you might catch up to me and question stuff lol

I actually forgot you were where I got the block bush from; I just wanted a simple design and remembered that subconsciously

You can fire at the red base with the AA turret at central

there's no unfair advantage in my tdms.

Yeah, they are just plain stuff anyways. You should try playing some popular FPS and learn which aspects of the game make them fun, challenging and enjoyable.

I find Heed's current TDM mind numbingly boring
Someone remake Wizard's Dogfight

Yeah, they are just plain stuff anyways. You should try playing some popular FPS and learn which aspects of the game make them fun, challenging and enjoyable.
they have the same basic elements as any other tdm. you lack.specifics. i can make stuff up too and try to use it as a valid point just like you. try a BIT harder! you're almost there.
I find Heed's current TDM mind numbingly boring
Someone remake Wizard's Dogfight
any suggestions on how to improve? I'm open to new ideas!

any suggestions on how to improve? I'm open to new ideas!
There is planes. Like wizzards it should be besides land based combat and who controls the points, team score. So add in some planes with good ol guns and rockets and have it a dogfight.

I had a TDM map build and was working on it.
then my HDD said g'bye.
and died.