Author Topic: Water Detector  (Read 1720 times)

I need a event to detect if water is touching it or not.

It wont do it automaticly, I need it so if you click it it does it

to do that, I want it to be like this.

onActivate > Self > DetectWater

WaterTrue >  Self > playsound > alarm.wmv

WaterFalse > self > Centerprint > Water is not touching this brick!


Thats it. If you need more info on what I actually want then just post.

It exists already, I think.

EDIT: Here

OFFTOPIC: You are doing this for a water rising game, ain't you?

ONTOPIC: Good idea, event name should be though OnWaterTouch

/support

good idea, but i would do lava instead of water
/support

good idea, but i would do lava instead of water
/support

would work the same both ways

but maybe 2 different events for both idk


Well I made a game back in 2010 called "Survive The Flood" and today I rebuilt it and hosted it, I had to restart the game every time the water kept going too high, and I want it to work on Dedicated aswell, so I did this.

Survive the Flood is when theres a flood, and you gotta make a platform to survive it. I have a oxygen mod and there is about 30 mulitaids in the water that try to kill you.

Well I made a game back in 2010 called "Survive The Flood" and today I rebuilt it and hosted it, I had to restart the game every time the water kept going too high, and I want it to work on Dedicated aswell, so I did this.

Survive the Flood is when theres a flood, and you gotta make a platform to survive it. I have a oxygen mod and there is about 30 mulitaids in the water that try to kill you.
HOLY stuff I ACTUALLY REMEMBER THAT GAME

I need to get on my vacation laptop an dig out the survive the lava gamemode

Speaking of water events, it would be cool to have one that changes the water level slowly

Speaking of water events, it would be cool to have one that changes the water level slowly
I use the enviroment events for that.