Author Topic: For BadSpot to stop killing Bot Events  (Read 3922 times)

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What.

I know it messes something up, but you dont HAVE to download it.

So what you're saying is, "If you don't want your game messed up, don't download it. If you do, go ahead."

Yeah you're a handicap.



The events could be used to spam, and potentially crash a server in seconds with only a single vehicle brick.


Cant you do this with VCE and firerelay?


Cant you do this with VCE and firerelay?
I tried it it doesn't work.
-snipe-

Would I be allowed to upload an unfixed version of BE? Or would it just get removed?

Would I be allowed to upload an unfixed version of BE? Or would it just get removed?
This is exactly what this thread is about.
Unfixed bot events being removed.

This is exactly what this thread is about.
Unfixed bot events being removed.
Oh ok, when I read this, I thought it was the fixed version that was removed. I was like, "This is late..."

My botevents work fine.
namecheck is still "Event_BotEvents" and the add-on name is still "Event_BotEvents"

You renamed it
The original name is Event_Bots

I hope Badspot or someone from the Blockland team just makes default bot events. This would make things a lot easier. I understand it will take time

I hope Badspot or someone from the Blockland team just makes default bot events. This would make things a lot easier. I understand it will take time
Same here.

They were crap-on'd for a reason.
But the parts that did work were awesome.

The best thing you can do, is force the addon to load.

e(Addon_name);transmitDataBlocks();


clientCmdMissionStartPhase3();


Hope this helps.