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Total Members Voted: 0

Author Topic: Chrisbot6's Renderman Mod - v3 Released!  (Read 144332 times)

hey how bout you remove the 1 lining on the code?
1 lining?

Are you trying to read it in notepad? Because to me it looks like this:
Code: [Select]
function createPrepper(%pos) { // creates a "scare dummy" renderman at the specified pos
//if(!isObject(%player))
// return;
%this = new aiplayer(Prepper) {
datablock = PlayerStandardArmor;
position = %pos;
//attack = %player.client;
};
missionCleanup.add(%this);
hideAllNodes(%this);
%this.unhidenode(chest);
%this.unhidenode(pants);
%this.unhidenode(LShoe);
%this.unhidenode(RShoe);
%this.unhidenode(LArm);
%this.unhidenode(LHand);
%this.unhidenode(RArm);
%this.unhidenode(RHand);
%this.setnodecolor(chest, "0 0 0 1");
%this.setnodecolor(headskin, "0 0 0 1");
%this.setnodecolor(pants, "0 0 0 1");
%this.setnodecolor(LShoe, "0 0 0 1");
%this.setnodecolor(RShoe, "0 0 0 1");
%this.setnodecolor(LArm, "0 0 0 1");
%this.setnodecolor(LHand, "0 0 0 1");
%this.setnodecolor(RArm, "0 0 0 1");
%this.setnodecolor(RHand, "0 0 0 1");
%this.setdecalname("AAA-None");
%this.setfacename("memeGrinMan");
    $HorrorObject = %this;
//%this.setMoveObject(%player);
InitContainerRadiusSearch(%pos, 60, $TypeMasks::PlayerObjectType);
while((%player = containerSearchNext()) != 0) {
if(isObject(%player.client)) {
%target = %player;
break;
}
}
if(isObject(%target))
%this.setAimObject(%target);
$BSD_Support_Delete = schedule(getRandom(3000, 7000), 0, deletePrepper, %this, %pos);
}

1 lining?

Are you trying to read it in notepad? Because to me it looks like this:
Code: [Select]
function createPrepper(%pos) { // creates a "scare dummy" renderman at the specified pos
//if(!isObject(%player))
// return;
%this = new aiplayer(Prepper) {
datablock = PlayerStandardArmor;
position = %pos;
//attack = %player.client;
};
missionCleanup.add(%this);
hideAllNodes(%this);
%this.unhidenode(chest);
%this.unhidenode(pants);
%this.unhidenode(LShoe);
%this.unhidenode(RShoe);
%this.unhidenode(LArm);
%this.unhidenode(LHand);
%this.unhidenode(RArm);
%this.unhidenode(RHand);
%this.setnodecolor(chest, "0 0 0 1");
%this.setnodecolor(headskin, "0 0 0 1");
%this.setnodecolor(pants, "0 0 0 1");
%this.setnodecolor(LShoe, "0 0 0 1");
%this.setnodecolor(RShoe, "0 0 0 1");
%this.setnodecolor(LArm, "0 0 0 1");
%this.setnodecolor(LHand, "0 0 0 1");
%this.setnodecolor(RArm, "0 0 0 1");
%this.setnodecolor(RHand, "0 0 0 1");
%this.setdecalname("AAA-None");
%this.setfacename("memeGrinMan");
    $HorrorObject = %this;
//%this.setMoveObject(%player);
InitContainerRadiusSearch(%pos, 60, $TypeMasks::PlayerObjectType);
while((%player = containerSearchNext()) != 0) {
if(isObject(%player.client)) {
%target = %player;
break;
}
}
if(isObject(%target))
%this.setAimObject(%target);
$BSD_Support_Delete = schedule(getRandom(3000, 7000), 0, deletePrepper, %this, %pos);
}
Yes, he's in notepad, which interprets spacing differently. Whoever uses notepad, use Notepad ++ instead, I think it's free online download.

Step-by-step for getting your console.log file

1. Open the start menu.
2. Click "Computer" or whatever your OS's equivelent is. On windows 7 this'll be under "games".
3. Go into the C: drive. (Usually the first one, it says something like OS(C:))
4. Go into "Users"
5. Go into the folder with your username.
6. Go into "My Documents"
7. Find "Blockland"
8. Find the file that says "console.log"

You can upload it through the additional options menu here.

EDIT: 1.1's up!

Yes, he's in notepad, which interprets spacing differently. Whoever uses notepad, use Notepad ++ instead, I think it's free online download.
oh alright I see, I use notepad all the time :P, I don't need all that extra crap


Code: [Select]
...
  CustomGameGui checking Add-On: Tool_Banhammer
  CustomGameGui checking Add-On: System_ReturnToBlockland
  CustomGameGui checking Add-On: System_MunkServerPack
  CustomGameGui checking Add-On: Support_Player_Persistence
  CustomGameGui checking Add-On: Support_LegacyDoors
  CustomGameGui checking Add-On: Support_InventorySlots
  CustomGameGui checking Add-On: Support_Doors
  CustomGameGui checking Add-On: Sound_Synth4
  CustomGameGui checking Add-On: Sound_Phone
...
The file is not in your add-ons folder

Is it just me or is the authors use of .wav unnecessary?

I scare myself sometimes...

Was getting some screenshots on the devserver, started hearing the stalk sound so started running while quickly looking behind me. He appeared an inch in front of my face.

I think my heart stopped for a moment.

EDIT: The .wav files are stereo so you don't hear common noises over them. I plan to reformat a few later though.

I saw him. Kay I'll tell the story

I started a Rendermen hunt server, loaded ACM city then turned it to night. I started hearing strange sounds when I went near the BL petrol gas station. I entered and hid in there. To my surprise, the lights go out for about 17 seconds. Then it goes back up. I gained the courage to go outside. I saw his face in the sky. I nearly stuff my pants.

I proceeded with going to the radio station, turned a light on and went to the top. I heard the noises again and then when I turn around, He is there. He sent me a console message saying "RendermanKiller: Hi". It lagged so I had to restart BL. Anyway pic


make it so that when lights dim it puts a black vignette around all the players screens

also when someone dies the direct light should be changed to a bright red color for a second or so

make it so that when lights dim it puts a black vignette around all the players screens

also when someone dies the direct light should be changed to a bright red color for a second or so
Good ideas are good.

Adding this I am.

also double the container that puts out the lights its too small

Played at Chris' server. Nearly stuff my pants about 4 times, I am definitely downloading and creating a Renderman Hunt map.

9/10 cause it's loving creepy, but only complaint is sometimes when he killed me, I didn't see him until several seconds after the long "beep" starts, even when looking right at him. But it could just be lag on my end, so yeah.


Here's one:


ALWAYS WATCHING
« Last Edit: December 01, 2012, 01:12:42 PM by Mister Cheese »

As seen in macgyver's videos - shoot him dead within a second of attacking you and he can't do anything!

He doesn't die, though. He can't die.
« Last Edit: December 01, 2012, 02:44:19 PM by chrisbot6 »