Vehicle physics were the same as the are now 10 versions ago.
Yes, and people have been complaining for at least 9 of those versions.
This thread is majorly immature, do you really think Badspot is ignoring the fact vehicle physics suck? No.
Of course he's not ignoring it. The S&S topic stated the physics were "being worked on", but we haven't even seen any sign of them being worked on. Threads like this show the dev team what the community wants.
He's trying to get shaders and shadows optimized for all the other kids who can't play with shaders, and there is no 'dev' team, it's Badspot and a whole another what, 3 people?
Although I can respect that he's prioritizing on making the full-featured game available to everyone, shaders don't effect gameplay very much. They make Blockland beautiful, yes, but that hardly effects gameplay at all.
He should focus on getting the game in the stage it's at right now at it's peak performance before he worries about any other new additions.
Additions? I'd say it's more of a long-awaited update than anything completely new. Unlike Shadows and Shaders, vehicle physics already mostly exist and would probably only require a few engine updates, or at least that many in comparison to S&S, because the S&S update was a major change to the engine. Updated vehicle physics, however, would not be nearly as difficult to implement.
Warning - while you were typing a new reply has been posted. You may wish to review your post.Sorry for invoking the rule of "gameplay over graphics," but I think it applies here.
Yep, this too