Author Topic: RTB Dedicated Hosting Service - Service Closing  (Read 361839 times)

It look's like Johnny Blockhead had the same problem as me, what was done as a fix for him?

I'm a little impatient so I brought the problem here.


Resolved.
« Last Edit: October 28, 2013, 07:40:06 PM by Derroith »

It look's like Johnny Blockhead had the same problem as me, what was done as a fix for him?

I'm a little impatient so I brought the problem here.


Resolved.

I think it's related to this one:

Most of the features on the "Load Bricks" page do not work in Firefox. It's the same issue that had been an issue on the Add-ons page previously. I cannot upload save files or use the "Load in Server" buttons next to autosaves.

Like I said, I'm going to try a couple things tomorrow and hopefully Firefox should be working fine after that. I'll keep you guys posted - thanks for your continued patience.

Just loaded another ninety days into my server, super fast and easy, I didn't actually pay at first and it was tons easier than I thought.

Those attacks were very unfortunate as well, I hope he is dealt with properly.

What's the best browser for this?

At the moment I'd recommend you use Chrome since there appear to be a few lingering issues if you use Firefox. I'm hoping to have those ironed out tomorrow as mentioned above though.

Great.  Thanks.  Also, for the in-browser manager, could you please add a datablock counter so that we can tell how many we are using without having to start up the server and see what is broken or not?

chrome is probably the best browser for everything, honestly.

chrome is probably the best browser for everything, honestly.

chrome is probably the best browser for everything, honestly.

Like I said, I'm going to try a couple things tomorrow and hopefully Firefox should be working fine after that. I'll keep you guys posted - thanks for your continued patience.

So I've made these changes and done a couple of my own tests in Chrome and Firefox and it all seems to be working. If anyone else would like to try for themselves in Firefox just to confirm the problems they were having are fixed I'd appreciate that. If it's still not working, try doing a hard-refresh to clear out any cached javascript (that's ctrl f5 on Windows).

Thanks.

I can't test it for certain at the moment, but the security warning is no longer present on Firefox. It's probably fixed, thanks for the update.

i really hope you guys add a convenient way to load bricks as public, yours or saved owner soon.

Yep, my next focus will be a general rework of the load bricks page since I'd like there to be a lot more control over how you load things. Ownership and brick clearing are two of them.

Also, for the in-browser manager, could you please add a datablock counter so that we can tell how many we are using without having to start up the server and see what is broken or not?

Probably not, no. There's no easy way to know how many datablocks an add-on has unless you decompress it, interpret all the files (harder than you think) and then de-duplicate all the datablocks against eachother. It's just not feasible, sorry.

I can't test it for certain at the moment, but the security warning is no longer present on Firefox.

Sounds like a good sign. I spotted a lingering issue with the loading of autosaves/uploaded saves in Firefox which we'll sort out separately.

Unfortunately our host is having some networking troubles at the moment (entirely unrelated to this hammereditor drama so don't bother speculating) but once we know more I'll pass the information on.

My initial guess is that the servers are just unreachable but haven't gone down so any unsaved builds you have or anything like that should be there when the networking issue is rectified. More information coming as we get it - thanks for your patience.

Unfortunately our host is having some networking troubles at the moment (entirely unrelated to this hammereditor drama so don't bother speculating) but once we know more I'll pass the information on.

My initial guess is that the servers are just unreachable but haven't gone down so any unsaved builds you have or anything like that should be there when the networking issue is rectified. More information coming as we get it - thanks for your patience.

Everything seems to be resolved now. As I guessed above, it was purely a networking problem and your servers should be in the same state they were before the issues took place. If anyone's having any problems please do feel free to submit a support ticket and we'll take a look for you.

Thanks again and apologies for the inconvenience.