unity is really up to date.
feel free to develop a better engine for him
its performance and some of its tools are utter garbage.
make an engine for him? don't get all jumpy on me.
He's pretty new at making games, give him a break. He doesn't need to be using top-notch equipment with no budget or anything.
And it's not very hard to switch engines.
i know he doesn't. but he should at least hold himself to higher standard than unity.
lol okay. depends on what engine you're switching to and from. that's such a situational argument it's almost not even worth talking about.
for example, if you were switch from unity to unreal 3, your entire codebase is p. much useless because unreal 3 is C++/Unreal Script iirc.