Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232976 times)

what happened to working on this


its still working
of course its still working
are you still working

greenlight came out weeks ago why isn't there an honorary greenlight update

because greenlight noobs k

also when am i forced to work on explosions lol idk what to make

hk has its own dat of relese 6/6/17


6/6/17
17
7-1=6
6/6/6
666
its a illumunati conspircay

woah zloff
i found something too

if you add an o in "Khain" before the a, put an s, and then an m, and then two as, and then an x, and then an h, and then a t, and then an l, and then an r, and then an e, you get "Khosmaaxhtlreain", but scrambled in there is OSAMA and Riddler!!
which means Khain is Blue Meanie!!

and i thought you hated h&k
I warmed up to it. I just felt like some of the guns were a bit redundant, and I feel like they should have a faster firing rate with less power.

my plan of mind control is over

god damnit

I warmed up to it. I just felt like some of the guns were a bit redundant, and I feel like they should have a faster firing rate with less power.
Torque for whatever reason felt compelled to limit the fire-rate I could set certain weapons to having; I have no idea why or how but nothing I do will speed it up anymore past a certain delay (About 90ms between shots); Some weapons were able to go past that, but I was unable to figure out why. The problem is so baffling that I just called BS, and the next generation of weapons is going to fire slower but deal more damage.

make guns fire two bullets at one time
or look at bullpup scripts?

make guns fire two bullets at one time
or look at bullpup scripts?
The delay will then exist between the bursts, and it will literally make every single weapon a bull-pup of sorts; or simply keep it appearing to be full auto as the delay between the burst shot and the ready state will wind up being equal.

wat
how does torque handle firing scripts
is it possible to like fill in the gap with an extra bullet or something or make them 2 bullet bursts so the delay for "stop firing" is short enough

just do two bullets at one time i think would b best

make guns fire two bullets at one time
i hate this workaround so much holy crap