I have another important question for this next update, when it happens I mean. What is most important to you as players in your weapon-sets, what things do you want ore than anything else, which is the most important focus?
Having enough weapons to create distinct and unique play styles in the same pack.
Such as having a more mid range "combat" sniper ( 3-5 shot kills, Fulfilling the slot of a long range sniper weapon, but stylizing it as more of a Semi-Auto Assault rifle with more kick)
While also having a dedicated long range sniper (1-2 shot body kills, head shot kills, slow fire rate so you have to really take your shots, low ammunition count)
and something in between these two (2-4 shot kills, slower than the combat sniper, faster and with more ammo than the harder hitting slow rifle)
Carry this example over to every class of weapon (with one or two unique out-liers)
So 3 or so SMGs, Pistols, Shottys, Assault rifles, Snipers, Edit: Can't believe I forgot LMG's <3
If at all possible having a few 'unique' or different weapons that also open up new game-play options is a huge bonus.
IE: Crossbow, Flamethrower, Explosives, Gadgets, especially different kinds of traditional weapons (Such as an Assault rifle that fires more than one bullet at a time)
But I'd appreciate anything you and Khain put out there so make what you want to make.