what
no
i mean that putting the code in there breaks ammo
niga you illiterate
insomnia forgets with my comprehension so sure
edit: k well I don't fully understand the coding either since this is my first time looking at it but get rid of the onfire function, keep all the raycast code and try setting all of these to 0 or nothing, then make the tracer your rocket
RYG_MaxDmg
RYG_MinDmg
RYG_FalloffMax
RYG_FalloffMin
raycastWeaponRange
raycastExplosionProjectile
raycastExplosionBrickSound
raycastExplosionPlayerSound
raycastDirectDamage
raycastImpactImpulse
you'd basically just be making the raycast do nothing and making the tracer the damaging thing so I don't see how it could screw up ammo