Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 233421 times)

there's also no WW2 without the Japanese Self Delete dog :)
doge

funny part is that when i looked it up on wikipedia it gave me "List of unusual articles" as a related page

requesting help from resident code monkey's
can someone provide me with code to change a projectile's model when it hits something? this way i can have it spinning through the air and lodge into objects like the bow's arrows
i'll give a hug since chances are 9/10 you'd be someone who's already in the credits for h&k's existence


i've gotten as far as
function TomahawkProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
{
   Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}
« Last Edit: July 12, 2013, 09:58:04 PM by RagnaTheBroedge »

What could work is making the non-player hit explosion spawn a static tomahawk in the form of debris

I'm on my phone so I can't get any code atm

i THINK i might be able to get it working by having it just play an idle animation when it hits, but FIRST i need to get the spinning animation to play
by the way, i'm having a little trouble getting it to spin properly as a projectile, if anyone thinks they could give a hand, that'd be wonderful https://dl.dropboxusercontent.com/s/rzw9zyso6b1k1pp/tomahawkprojectile.blend
*10 birrion problems*

Someone get the 69th page.

uh, when we're near it, sure

Glass thinks this is one of the worst weapon packs he has ever used for some reason...

buhahahaha
corrupted by BKT lol

Slight offense taken

Glass is just mad because the cartel's raycasting snipers overpowered his buttbuddies' Hornets and choppers

I downloaded the pack, but a bunch of the guns don't show up. And when ever I start a server, it says in red text at the top of the screen a bunch of filenames from the pack "don't exist". Help?

Melee from T+T is literally the only add-on that I've confirmed to be 100% compatible with HK; explosives, not so much.

Also, Khain should make me some HL2 weapon models or some WW2 Weapon models.
Because this:

Brings back too many memories of fun times at the citadel.
I love you. Someone please make a model for the gravity gun pls.

And when ever I start a server, it says in red text at the top of the screen a bunch of filenames from the pack "don't exist". Help?
that's supposed to happen

i never got around to finishing making cis and icons :V

Glass thinks this is one of the worst weapon packs he has ever used for some reason...
Well, how can we help??

that's supposed to happen
I can't spawn the MP7, Magnum, or a bunch of other weapons in the pack.