Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 231556 times)

It was planned to have a combat knife, but I dont know really.
But I thought this can't be compatible with T+T. Doesn't that mean you can't use the melee pack too?

The Dragon's Feng is extremely overpowered, It should probably be nerfed.

But I thought this can't be compatible with T+T. Doesn't that mean you can't use the melee pack too?
On my server, I am using the T+T Melee and Medical sets along with this pack. H&K's pack only seems to screw up when used with T+T guns.
« Last Edit: January 01, 2013, 10:43:38 AM by curiosblockland6 »

The Dragon's Feng is extremely overpowered, It should probably be nerfed.
It's been stated many times that it's an admin weapon. If you use it in a real game you're silly.

The Dragon's Feng is extremely overpowered, It should probably be nerfed.

On my server, I am using the T+T Melee and Medical sets along with this pack. H&K's pack only seems to screw up when used with T+T guns.

Ah, thanks. What about the grenades and the explosives?

Also, why do you use Dragon 's Fang in a real game? I have to agreee with Shell.

Ah, thanks. What about the grenades and the explosives?

Also, why do you use Dragon 's Fang in a real game? I have to agreee with Shell.
Explosives are being worked on, took a break on it cause I'm not home atm, on the 6th I'll be back and continue working on it, currently I've modeled and exported the RPG-7, M72 LAW, EX-41(China Lake) and I have yet to export the M320.

I'm also thinking of splitting the explosives into two categories as one being grenade launchers and other being rocket launchers.

Any suggestions?

About the Metro 2033 weapons, I'm not sure what to do with it yet, Hells and I have been speaking about a Metro 2033 like survival, but there's nothing planned at all.

um happy new year (sry im late)


« Last Edit: January 02, 2013, 10:46:00 AM by Badger »

that's a great picture, I'll think of it.

Explosives are being worked on, took a break on it cause I'm not home atm, on the 6th I'll be back and continue working on it, currently I've modeled and exported the RPG-7, M72 LAW, EX-41(China Lake) and I have yet to export the M320.

I'm also thinking of splitting the explosives into two categories as one being grenade launchers and other being rocket launchers.

Any suggestions?

About the Metro 2033 weapons, I'm not sure what to do with it yet, Hells and I have been speaking about a Metro 2033 like survival, but there's nothing planned at all.

um happy new year (sry im late)


Yay.



H+K uses support scripts designed for WEAPONS. These support scripts are updated versions of ones that already exist within T+T.
Since T+T Melee and T+T's medical pack do not use any of these support scripts, they are compatable.

Add a gun like the dragon's feng but it shoots ascii terror projectiles and launches whoever it hits.



Add a gun like the dragon's feng but it shoots ascii terror projectiles and launches whoever it hits.
That would be kind of off topic...