Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 231548 times)

where's my feedback on the models? :(

also the pp90m1 is awesome, the first few versions had it.

well i'll think of it, probably i'll make more weapon packs, then include it. :)

do u laik ideas on last page???

I've been considering on making a S&W 500 and H&K417, but nothing's confirmed yet.

I've been considering on making a S&W 500 and H&K417, but nothing's confirmed yet.
As much as I like that gun, that would be more confusing then you could even possibly imagine.

As much as I like that gun, that would be more confusing then you could even possibly imagine.
um confusing as in?

Im still getting a glitch where you go into negative ammo and never have to reload. I thought that was fixed...
That happened too me but then i realized I had T+T on.

if you have BF3 weapons enabled and you use the RPK you get the BF3 weapons ironsights (if any) and you cannot shoot it



wtf

overwritten  datablocks ooooo

also nice blops 2 shoty ;)



yeah it's the same ebr, but shortened and no scope, also better rear sights.

stop making the sights so hot when there's no sights ;-;



did kan do a nice job

accepted into height congrats knaim

Looks pretty cool, but compared to the actual thing, the stock is a bit short.

Otherwise, good job!


id lov 2 see the weapons released in packs
and some special / unqiue weapons thrown in there too
heres some hints for unique features: burst fire of any kind, (2-6 burst) alt fires, special bullets, effects, grenades
xplosivs